Recent Posts

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Morphine and nervo don't stack; nervo is just a better version of morphine like a super health hypo is a better version of an advanced hypo. 

Mech resist from armor can go to 95%, for other damage types it goes to 100%.  Reduction is 90% for mech and 100% for everything else. 
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General / Re: Underrail on Linux guide
« Last post by Alt on Today at 02:32:55 am »
An update regarding the fix for situations where video artifacts may appear in a game window during a Wayland session  >:(
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General / Re: Underrail Infusion Fan Suggestions/Ideas Megatopic.
« Last post by harperfan7 on Today at 02:32:40 am »
Ah, okay.  A long time ago I talked about how cool it would be to have a quest that takes place inside a train while its moving, and you could jump or get knocked off/out of it at certain points, in which case you would be deposited in a railway map between two towns and take some amount of damage depending on your armor/agi/evasion. 
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Bugs / "Warmed up" status does not always display chill and freeze immunity
« Last post by yako on January 08, 2026, 07:15:45 pm »
This description is always displayed: "Cold damage resistance increased by X% and damage threshold increased by X", but sometimes doesn't mention "Immune to chill and freezing", even if there are enough stacks. It appears in the combat feed, but only after the attack fails.
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Bugs / Re: Heavy Metal Feat Doesn't Have A Melee Requirement
« Last post by harperfan7 on January 08, 2026, 01:54:41 pm »
if it was heavy guns OR melee, like high-technicalities, that would be nice
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Suggestions / Re: A unique silenced revolver
« Last post by Alt on January 08, 2026, 12:55:38 pm »
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Suggestions / Re: A unique silenced revolver
« Last post by Int0rCess0r on January 08, 2026, 10:15:55 am »
https://en.wikipedia.org/wiki/Nagant_M1895

A silenced Nagant revolver would also be a cool option to consider.
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Bugs / Heavy Metal Feat Doesn't Have A Melee Requirement
« Last post by Int0rCess0r on January 08, 2026, 10:04:31 am »
Heavy Metal works with sledgehammers but requires heavy guns as its sole skill. This seems unintentional and not in line with other feats that use multiple weapon types which use more than one skill to determine feat requirements.
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Bugs / Re: Weirdness with Psi skill synergy
« Last post by nuklearcellphoneg on January 08, 2026, 12:05:50 am »
picture
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Bugs / Weirdness with Psi skill synergy
« Last post by nuklearcellphoneg on January 07, 2026, 10:39:28 pm »
Just some weirdness with Psi skill synergy. Something's making some skills have more/less synergy than others. Very strange. Issue fixed itself on levelling, perhaps because I increased psychokinesis, but I figured I'd drop off the save.
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