1
Builds / Re: Returning player. Quick check on sniper\traps build please?
« Last post by Eidein on Today at 01:47:33 am »Well Eidein didn't include Traps and Vokial included Psi. OP wanted a psi-less, trapper-Sniper.
I'm not gonna lie, Eiden's builds he posted are good. He just didn't include any traps (traps + sniper isn't too op but, that's still what the thread-poster wanted) and just posted his own best Sniper builds. His second build he posted also uses both Psi and no traps...LOL
And I must also say sorry in advance Vokial, because Paranoia on a full-Stealth, CON-3, trapper-sniper is just not good. You enter combat without an initiative check and are too squishy for dodging low-chance criticals to be relevant for you. The extra Detection is decent, but you're 10-18+ PER and can definitely use Detection goggles... Even though traps alleviate the need for Sprint, it's a bit awkward to not take it on AGI-7 glass-cannon when your Sniper alerts the entire map. There's also infused cave hopper tabis that can halve the Sprint cooldown too. Your trap detection difficulty is a bit mediocre even with trap expert, it's not a huge issue but you can typically only place like a few traps instead of reenacting Armageddon. You also want Strafe as soon as you can make use of a solid Sniper Rifle, I wouldn't take it too late personally. You can use a basic scope or Spearhead type to hit close to 95% hit while moving w/ Strafe pretty darn quickly.
The OP's build is not that bad for his concept. I would probably slam Sprint on there somewhere, like instead of Hit and Run, if I'm going to be 100% honest with you. Allocating a tiny bit of skillpoints for a throwing effective skill of like 50 or so by level ~20-ish is probably also worth it. You have DEX-7 so it won't take too many points and you can use combat utilities to help you make a get-away too. And earlier Strafe is probably a good idea, I'd probably swap it with Interloper since Sprint fills a similar re-stealth role, but is more flexible.
Yeah I just posted the best sniper build I ironmanned with
https://underrail.info/build/?HgUHCgMPAwPCoABTAAAAAMKgaTw8PH19VjJpAAAAAAAAZQE5fzA1An5HSyYzwoUxJMK1wqR44qOwAuKjsQXipKID4q-8BOKvvQHfvA
A build like this is probably what OP is asking for. He could shave off some per for some int if he feels like he will struggle with crafting but 3 int is pretty optimal.
You could probably swap reck or opportunist for trigger happy if you are scared of rolling real bad in arena and the island sisters but thats really the only 2 places you need ini. With root soda and jkk jacket its usually fine. Unless you are full dex its always gonna be a coin toss on the later arena fights like surgeon and carnifex. Also you could make fit trap expert later if you want to role play but you could also just pump traps higher and keep your feat slot.
Strafe is good with all snipers its not like its move and shoot penalty only exists on spearheads lol.
All in all traps dont make any sense on sniper but I include them in this build made for OP.
Recent Posts
LOL
