Recent Posts

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Bugs / Milton Quest Bug & Power Fist Dungeon Cafeteria Door Bug
« Last post by LikeAShadow406 on Today at 10:16:21 am »
If you pick the options that say something like "I already found the key, here it is" you get no XP from him, but if you don't tell him you found it, exit the dialog box then talk to him again and tell him you found it you get 1 XP for completing the quest


Also, in the Power Fist dungeon, the one with a Death Stalker cafeteria & Greater Coil Spiders in the basement, if you open the door to the northeast of the Cafeteria door and save your game, when you load the savefile you made that door closes on its own, I noticed this because I was trying to get the Death Stalkers to fight the Plasma Sentries which took a few attempts, each time I load a file that was saved with that door open the door closes
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Bugs / Cryogenic Barrier DR/DT scales with Psychokinesis
« Last post by rararaven on Today at 10:10:37 am »
As stated in title, cryo barrier uses psychokinesis for its dr/dt scaling instead of metathermics.
Notice how both cryo barrier and force field have same mech dr/dt
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I actually restarted a new run with Chemical Pistol for crowd control + Plasma Pistol for damage, about to start Depot A with much smoother gameplay so far, albeit more expensive due to having ammo cost unlike spears (killing Milton who has 2.4k HP for his loot cost 25 acid vials, worth around 35 charons), your suggestion is pretty good, I will try out Electroshock Pistol as well, though from my memory of using it in the past on a Survival Instincts Versatility + Crit Power spec build it was only doing like 1k damage on the first shot with a crafted pistol at around level 18.
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Suggestions / Re: Custom Difficulty: Let Us Raise Attributes
« Last post by Albert Altmann on Today at 05:54:18 am »
Generally speaking, the console already allows to edit attributes freely, meaning that every four levels you can just pretend to gain more than 1 base ability point and increase the desired stats manually. Not the most elegant solution, but it works and is already in the game.
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Suggestions / Custom Difficulty: Let Us Raise Attributes
« Last post by Sarokan on Today at 01:29:37 am »
Hello Styg,

I really appreciate the new custom difficulty box – it massively boosts Underrail’s replay value and was a great call.

What I don’t quite understand is why you didn’t go one step bolder to further increase player freedom and replayability.
Without even touching mods, there’s a huge opportunity here: let us customize base attributes as well.

Concretely, I’d love to see an option in the custom difficulty menu to set how many attribute points the player gets at each usual allocation step (instead of being locked to the standard progression). That way, we could intentionally create runs that push certain stats close to their maximum, just to see how the system behaves at the extreme.

Of course this would be strictly limited to custom difficulty. But for people who want to go crazy: if we’re already allowed to crank bosses up to +1000% HP, it feels like a missed opportunity that the player side can’t go equally wild.

This would open up completely new playthroughs on top of the existing game – the same world, but a totally different experience, and a big extra boost to Underrail’s already strong replay value. In other words, take the handbrake off in custom difficulty and let attributes and a few more parameters off the leash, so every player can truly build the kind of run they want – whether that’s unlimited money, absurdly tanky bosses, or a deliberate David-vs-Goliath power fantasy.

I’d really appreciate it if you considered something like this for a future patch.
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Bugs / Re: Console Command Error.
« Last post by Vagabond on February 21, 2026, 03:21:30 pm »
The parameter must be case sensitive, try NPCHealthModifier or NpcHealthModifier. Also, "," (not ".") is used for float, otherwise the command will reset it to the minimal value.

This worked!

However, for "," & ".", using "." and setting it to 2.0 works (200% HP), while using "," (for example 1,5) instead sets it to it's maximum setting (1000% HP). I've tested the last part and, honestly, don't know why it's the opposite for you. Could it be tied to keyboard layout?
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Bugs / Re: Console Command Error.
« Last post by yako on February 21, 2026, 03:11:31 pm »
The parameter must be case sensitive, try NPCHealthModifier or NpcHealthModifier. Also, "," (not ".") is used for float, otherwise the command will reset it to the minimal value.
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Bugs / Console Command Error.
« Last post by Vagabond on February 21, 2026, 11:57:22 am »
Title.

I've attached a screenshot. Basically, started a Mutant Difficulty, wanted to change from 150% to 200% NPC HP, tried console, only managed to get list.

In the input region I've left what I was typing in.
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Let's Plays / Re: 1000% Enemy HP & Maxed Difficulty Sliders M'lan Ratula vs Spear Throw
« Last post by tyrtix on February 20, 2026, 10:20:42 pm »
try electric pistol with aimed shot and bonuses to crit damage...it's so insane powerful that even by not using a crafted pistol, you can get 2400 damage easily and it will bounce between targets, still getting the crit bonus damage...really, it's totally broken.
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Discussions / Re: Underrail PnP RPG
« Last post by tyrtix on February 20, 2026, 05:21:22 pm »
Hope you'll like it! The adventure inside the package was tested quite a bit along the core game mechanics, but any advice or question is welcome!
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