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Builds / Re: Optimal non-psi hammer build
« Last post by harperfan7 on Today at 06:26:34 pm »
Currently trying out this build, needed something simple that could beat Dominating.

Would you recommend the new Greaves for this build? Seems appropriate for the build. You do lose the immunity to caltrops, for an immunity to kneecap shot instead. I don't think the 20% resistance to immobilization invalidates Escape Artist, but it might save you a cooldown once in a while. I'm just not sure from the wiki stats yet if they can be reinforced as hard as normal boots, but it doesn't seem so.

DId you read through the comments here?
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Builds / Re: Optimal non-psi hammer build
« Last post by haze1103 on Today at 05:46:38 pm »
Currently trying out this build, needed something simple that could beat Dominating.

Would you recommend the new Greaves for this build? Seems appropriate for the build. You do lose the immunity to caltrops, for an immunity to kneecap shot instead. I don't think the 20% resistance to immobilization invalidates Escape Artist, but it might save you a cooldown once in a while. I'm just not sure from the wiki stats yet if they can be reinforced as hard as normal boots, but it doesn't seem so.
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Bugs / Re: Feat available without being picked
« Last post by Deep Driller on December 03, 2024, 06:49:11 pm »
Thank you. If it's of any help, I have filled the requirements for Bullet Time feat — DEX, Guns, and Gunslinger feat.
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Bugs / Re: Feat available without being picked
« Last post by PhrygianDominant on December 03, 2024, 02:55:19 pm »
Fixed for the next patch.
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Bugs / Feat available without being picked
« Last post by Deep Driller on December 02, 2024, 06:13:23 pm »
At level 27, while browsing my list of abilities I discovered that I have a Bullet Time ability, without having Bullet Time feat. I checked on the next level and Bullet Time feat was available to choose — which means it indeed wasn't chosen before.

Wiki says you have to have the Bullet Time feat in order to use the Bullet Time ability. Seems like a bug to me.
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Suggestions / Re: Combat Skills Balance (needs to be achieved)
« Last post by Eidein on December 01, 2024, 07:11:19 pm »
3 people say its a skill issue, must not be a skill issue.  8)

You have some pretty big misconceptions about the weapons and builds in this game, its very noticeable.
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Suggestions / Re: Combat Skills Balance (needs to be achieved)
« Last post by Antalos on December 01, 2024, 05:34:54 pm »
Well I enjoyed reading this thread, although it was just a waste of air, but I read a lot of interesting thoughts
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Suggestions / Re: Combat Skills Balance (needs to be achieved)
« Last post by Deep Driller on December 01, 2024, 05:13:24 am »
this does seem to be a skill issue.

*facepalms*

I was referring to DOMINATING. Of course, on Normal you can easily do most encounters while watching a movie on your second monitor.

Then again, you are constantly changing the topic:

1. Well, not everything should be balanced. — to which I partially agreed with.

2. But in OG Fallouts it were the same! — it wasn't.

3. Skill issue. — you lost the dispute and decided to attack.

It shows your lack of argument and specific notions. You just disagree with me, for no particular reason. While you couldn't prove your points, you decided to turn to eristics. I don't see this conversation going anywhere so I stop it.
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Suggestions / Re: Combat Skills Balance (needs to be achieved)
« Last post by 12 on December 01, 2024, 02:57:34 am »
I think I've been reasonable but I have to concur, this does seem to be a skill issue.
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Builds / Re: Optimal non-psi hammer build
« Last post by harperfan7 on November 30, 2024, 11:08:38 pm »
I always play on oddity.
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