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catty bitch
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Builds / Re: [1.3.0.17] Energy pistol Builds
« Last post by jujax on February 10, 2026, 09:06:10 pm »
Build at level 8 in Junkyard + Abrams + Scrappers

STATISTICS :
STR: 3
DEX: 10
AGI: 3
CON: 3
PER: 10
WIL: 3
INT: 9+1 =10

PERKS :
Polymath
Aimed Shot
Recklessness
Psi Empathy
Point Shot
High Technicalities


SKILL POINTS AT LEVEL 8 :
Combat skills:
Guns 50
Throwing 30
Melee 50

Subterfuge skills:
Stealth 20
Hack 40 (60 effective for Depot A)
Lock  40 (60 effective for lockers)
Pick Pocket 34 (51 effective to thief)

Technology skills:
Mechanics 21
Electronics 35 we work to max electronics as we can craft energy pistols
Chemistry 30
Biology 3
Tailoring 29

PSI:
TM : 20

Social skills:
Persuasion : 32
Mercantile : 16
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Builds / Re: Psi Energy Pistol build?
« Last post by jujax on February 10, 2026, 08:43:55 pm »
You can see my post in this forum :

[1.3.0.17] Energy pistol Builds
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Bugs / Weird stuff due to Free Drones being non-hostile if the PC joins Protectorate
« Last post by Phr3ak on February 10, 2026, 06:44:29 pm »
When the PC is tasked with Epione Lab investigation, the Free Drones in the nearby hideout are not hostile until the PC trespasses. While it makes sense since they don't know the PC's affiliation, it creates some problems. First, dogs are hostile, and if a dog detects the PC while a Free Drone sees the dog, Free Drones become hostile too. This already makes the FD supposed neutrality fuzzy and weird. Worse, if Shred is lured out (c.f. https://stygiansoftware.com/forums/index.php?topic=2746.msg14697#msg14697) and talked to, he says stuff that he would say if the player joined the FD (e.g. he knows the PC's name, calls the PC his brother/sister, etc.), which is clearly a bug.

Also, I experimented with luring out and killing unnamed FDs with the intention of leaving Shred the only one alive, but when only three FDs (+ Shred) remained, stealthily killing any of them made the rest hostile. Not sure what's going here, e.g. whether some counter is involved or those three are somehow special.

Anyway, given that no meaningful interaction with Free Drones is possible on the Protectorate path, just making them immediately hostile on Epione Lab quest start looks like an easy workaround for all these issues.

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Builds / Re: Psi Energy Pistol build?
« Last post by KptMagarAdami on February 10, 2026, 01:28:25 pm »
i started one of the psi energy pistol builds that i found on youtube. he plays ironman. it ends on episode 5 though. you can take it from there. its good.
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General / Re: Custom Portraits
« Last post by KptMagarAdami on February 10, 2026, 10:30:47 am »
my guys passport photo. :)
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Discussions / Why We Love Watching Numbers Go Up
« Last post by abel99 on February 10, 2026, 06:14:35 am »
There is something strangely satisfying about starting with nothing and building an empire. Store management games and "tycoon" simulators scratch a very specific itch in our brains. They let us optimize, upgrade, and watch our humble beginnings transform into a massive, automated machine. While some games require intense strategy and lightning-fast reflexes, others invite you to sit back, relax, and let the numbers do the work for you.

If you’ve never tried an "idle" game before, the best place to start is undoubtedly the game that popularized the entire genre: Cookie Clicker. It sounds simple—maybe even silly—but beneath the surface lies a surprisingly deep and addictive management experience. Here is how you can get started and why you might find yourself checking back on your bakery for months to come.

The Gameplay: From One Click to Billions
The premise of the game is deceptively straightforward. When you first load it up, you are greeted by a giant cookie on the left side of the screen. You click it, and you get one cookie. You click it again, and you have two. It seems manual and slow at first, but this phase doesn't last long.

The magic happens in the store menu on the right. Once you have clicked enough times (usually just 15 cookies to start), you can purchase a "Cursor" to click for you automatically. Suddenly, you aren't just a clicker; you are a manager.

As your cookie bank grows, you unlock new "buildings" to produce cookies faster. You move from Cursors to Grandmas (who bake for you), then to Farms (where cookies grow from the ground), and eventually to Mines, Factories, and even Wizard Towers. The core loop is satisfying: click to earn currency, spend currency to automate production, and use that production to buy even more expensive upgrades. Before you know it, you aren't making ten cookies a second—you are making ten million.

Tips for Maximizing Your Bakery
While the game plays itself to some degree, a good manager knows how to optimize. Here are a few tips to help your bakery thrive:

Don't Ignore Upgrades: Above the buildings list, you will see a bar for upgrades. These are crucial. They make your existing buildings twice as efficient or grant special bonuses. Buying a new building is good, but making your 50 existing Grandmas twice as productive is often better.
Hunt the Golden Cookies: occasionally, a small Golden Cookie will appear on the screen and fade away after a few seconds. Click these immediately! They grant massive temporary bonuses, such as multiplying your production by 7x or giving you a huge lump sum of cookies instantly.
The Grandmapocalypse: As you progress, the game gets a bit weird. Without spoiling too much, upgrading your Grandmas too far might trigger a spooky event. Don't be afraid of it; it introduces a new layer of strategy involving "wrinklers" that can actually boost your passive income if managed correctly.
Ascension is Key: Eventually, progress will slow down. The game allows you to "Ascend" (reset your progress) in exchange for Heavenly Chips. These chips provide a permanent prestige bonus that makes your next run significantly faster.
Conclusion
Management games like this are a lesson in patience and exponential growth. They are perfect for keeping open in a background tab while you work or study, offering a little hit of dopamine every time you check back and see how much you’ve earned.

Whether you are an obsessive optimizer using spreadsheets to calculate efficiency or just someone who likes seeing the cookie pile grow, Cookie Clicker offers a fun, low-stress entry into the world of management sims. So go ahead, click that first cookie, and see how big your empire can grow. Just don't blame me when you realize you've been playing for three hours straight!
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Builds / You think this Build Does Justice to the Shredder?
« Last post by ringring on February 10, 2026, 05:39:13 am »
I tried making a build for Shredder from Teenager Mutant Ninja Turtles.

https://underrail.info/build/?GgoIBgUDCgQAwoIAwoIAAAAAAAAAAAAAGQBLwozCjAAAAAArORhpPUI8TwfClcKUwqzCk1Ehwrffvg

What do you think?
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Bugs / Invisible Energy Shield When Using Advanced Shaders With NVG
« Last post by Int0rCess0r on February 10, 2026, 03:49:14 am »
Cannot see energy shields at all when using night vision with advanced shaders.

Example Below
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Hi everyone, I’m currently playing Underrail and I’m looking to improve my character build and overall strategy, especially when dealing with more difficult areas. I feel like my skill choices, gear optimization, and resource management aren’t fully efficient yet, which makes combat challenging at times.

Could you share your experience with character builds, progression paths, and any tips that might help me play more effectively?
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