Recent Posts

Pages: [1] 2 3 ... 10
1
Suggestions / More Dirty Kick dialogue checks
« Last post by Albert Altmann on Today at 06:43:10 am »
The only one such check I can remember is in Todd's dialogue, I think more would be fun and thematic for filthy, dirty-fighting kinda characters. Like having an option to break out and start a fight by busting Chief Briggs when he's strangling you in the evacuation tunnels (in addition to the other two ways of breaking out), or an option to nut kick Prof. Oldfield during the interrogation and then pass a joint Intimidation/Dirty Kick to make him talk once he starts hesitating again.
2
General / Where is Administration stygiansoftware.com ??
« Last post by Andreaspvg on Today at 02:38:57 am »
Where is admin?
It is important.
Thank.
3
General / Re: Getting 2 items from friendly factions
« Last post by harperfan7 on Today at 12:22:30 am »
You can kill the JKK agents outside of their HQ map without turning core city hostile, but you have to do it right.  Afterwards, you can never enter their HQ map.

So there is one down on Moe's map.  Two at the mid level elevator map.  One on Halim's map.  Two on Ray's map.  You have to kill them without either you or the agents seeing a coretech or praetorian, or else those factions will turn hostile as well.  The hardest part is Halim's map; the easiest thing is to create noise inside a shop, then use a door to separate the jkk agent from the rest and kill him out of sight.
4
General / Where is Administration stygiansoftware.com ??
« Last post by Andreasrvh on July 16, 2025, 11:55:47 pm »
Can I contact Administration?
I'ts important.
Thank.
5
Builds / (Beginner) assault rifle build
« Last post by dr.stupid on July 16, 2025, 06:09:11 pm »
I am new to the game and i really want to do an assault rifle build tough i am prety lost in waht skills perks and stats to take. and i am wey divided if i should take DEX or AGI for my build and i am wondering would it be also be posible to run a shotgun as a secondary gun ?

The current starting build im thinking of:

STR:7
DEX:3
AGI:6
CON:6
PER:9
WILL:3
INT:7

FEAT:
AIMED SHOT
SUPPRESIVE FIRE

6
Builds / Re: 1st playthrough assassin build
« Last post by harperfan7 on July 12, 2025, 09:30:52 pm »
5 will gets you ripper, and if you join JKK it gets you a big persuasion boost as well

hit and run was a bad choice; should have went with fancy footwork
I'm assuming youre not playing on dom; you should be alright.  Focus from now on on raising dexterity and taking combat feats; blitz, critical power, taste for blood, etc.
7
Builds / 1st playthrough assassin build
« Last post by Dagoth Skars on July 12, 2025, 04:34:01 pm »
Hey guys!
This is my first time playing this game and went for the stealth assassin build cuz i love it. Had some problems on the junkyard, but managed to beat that and just started the core city quests and I don't know if the problems I'm having is because i suck or the build sucks (or both). Either way, I'm not sure if my build is a good one to finish the game. Guess I fucked it up by maxing agi and not dex. I thought that 3 will would make me too weak against psi, hence the 5 points in it. Could you guys help a noob?
I'm lvl 8 now with the following skills and atributes:
str: 3
dex: 9
agi: 10
con: 3
perc: 5
will: 5
int: 7
stealth, melee, lockpicking, traps, hacking all on 50. mech on 40, elec and tailoring 20. Throw on 10. Chem and bio on 5. Guess I fucked it up on the crafting side too by not focusing on nade/mine crafting early on. For feats I have burglar, hit and run, snooping, crippling strike, cheap shots, expose weakness. Also, guess I went too hard on the sneaky peaky vibe with burglar/snooping instead of choosing combat feats.
So, what you guys think? Is there a way to save this playthrough or should I start over?
8
General / Re: Make a monster for Infusion
« Last post by harperfan7 on July 12, 2025, 02:20:47 am »
Ceiling turrets

a tanky robot that will release a cloud of toxic gas around itself, and leaves a trail of gas as it moves

the sewer abomination done justice; a horrible RE nemesis/DS revenant monster that cant be conventionally killed, it will regenerate back from death and follow the player from map to map

scuba divers, maybe with flechette guns

9
General / Re: Oddities
« Last post by harperfan7 on July 12, 2025, 02:11:44 am »
A tomato pincushion; the player doesnt know what a tomato is
10
General / Re: Make a Psionic Ability for Infusion
« Last post by Amannamedsquid on July 11, 2025, 02:13:20 am »
- An ability that causes two targets to swap places (you can be one of these targets). Handy against melee adversaries like sledgehammer using enemies with adrenaline rush or if there are environmental hazards present (toxic gas, poisoned caltrops, etc) or so you can place yourself within swiss cheesing distance of that douchebag sniper or psi user that's likes to stay way at the back of the battle.

- A thought control (TC) or temporal manipulation (TM) ability that creates a decoy of yourself for a few turns that enemies might target instead of you. Some limited offensive abilities but it's main purpose is to be a distraction. 
Pages: [1] 2 3 ... 10