Recent Posts

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Suggestions / Re: Make night vision goggle effect less green
« Last post by apollounderrail on September 18, 2025, 08:34:55 pm »
Styg just made it 50% greener
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Suggestions / Re: Make night vision goggle effect less green
« Last post by Gogglemin on September 18, 2025, 11:14:25 am »
 I love green though :(
Everyone should experience eye piercing green.
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Development Log / Re: Dev Log #10: Lockpicking and Hacking
« Last post by Gogglemin on September 18, 2025, 10:58:29 am »
Should've posted this months earlier but I showed this devlog to a friend when it came out and he looked me flat in the eyes and said "I need to play UnderRail now. I need to prepare for UnderRail 2."

He was so impressed by the new hacking mechanic he just had to play UnderRail. Suffice to say he's pretty close to beating the main game now.

It's kind of intimidating though. I suck at coding irl, and learning a new coding language is daunting.
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Suggestions / Re: Make night vision goggle effect less green
« Last post by apollounderrail on September 17, 2025, 11:17:55 pm »
I'm playing a modified version of your xbow trap build. Seems pretty good so far. Very fun. Eiden is big mad that I'm using traps

https://underrail.info/build/?HgMHBwMQAwcAAMKgAB7CoMKgSz0AV2hoQxg_AAAAAG0ATCYBIn81MDgZTGpLwoAzAkLip74K4qy0Bd--
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Suggestions / Re: Make night vision goggle effect less green
« Last post by harperfan7 on September 17, 2025, 04:02:44 pm »
NEVER!
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Suggestions / Make night vision goggle effect less green
« Last post by apollounderrail on September 17, 2025, 05:13:45 am »
Underrail’s night vision goggle effect is so overwhelmingly green that I have often avoided using the night vision effect, just so I can appreciate the game’s great artwork during combat.

For Infusion, please either tone this effect down, or give us some kind of option to reduce the effect intensity.
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Builds / Re: A build (or three) for every weapon (Dominating approved)
« Last post by Eidein on September 16, 2025, 01:32:51 pm »
Apologies if this is a stupid question as this is my first attempt at playing the game, but I'm looking at the dex gloves build and seeing you go up to 70 TM but do not take PSI empathy. My understanding is that PSI empathy is required to get any use at all out of any of the PSI branches. Is there something I'm missing here?

EDIT I'm also seeing in the simple AR tank build that you _do_ take PSI empathy, but then don't put any points into any of the PSI branches?

Yeah its an error, just forgot to add it in. Will fix it. Thanks!
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Builds / Re: A build (or three) for every weapon (Dominating approved)
« Last post by garf_h on September 15, 2025, 10:35:04 pm »
Apologies if this is a stupid question as this is my first attempt at playing the game, but I'm looking at the dex gloves build and seeing you go up to 70 TM but do not take PSI empathy. My understanding is that PSI empathy is required to get any use at all out of any of the PSI branches. Is there something I'm missing here?

EDIT I'm also seeing in the simple AR tank build that you _do_ take PSI empathy, but then don't put any points into any of the PSI branches?
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Development Log / Re: Dev Log #12: Graphical Improvements
« Last post by Arclight on September 15, 2025, 10:03:54 pm »
Spectacular! Can't wait!
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General / Re: Make a Psionic Ability for Infusion
« Last post by Eidein on September 15, 2025, 07:43:25 pm »
Ice floor sounds like a really good one for underrail 1, would be nice to have a cheap aoe evasion killer for builds that need it like hammer.
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