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Builds / Re: Build changes in the 10-Year Anniversary Update (v1.3)
« Last post by Antalos on Today at 06:35:46 pm »
Personally, I believe the Domination difficulty level should live up to its name, dominating and challenging less experienced players. However, as with more experienced players, this mode shouldn't be too friendly, but should instead continually offer increasingly sophisticated countermeasures against unbalanced formations, forcing and training players to think tactically and giving them the satisfaction of winning in this mode they deserve. Therefore, I personally agree with the changes in the new patch that increase the difficulty of this mode  =)
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Builds / Re: Real Victory
« Last post by Antalos on Today at 06:27:58 pm »
Happy Holidays !!
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Thanks Alt!
Running the latest Proton GE seemed to fix it.
You the Man!  8)
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My question is, how will this build play with Wyatt's revolver? W&S .44 Magnum?
Wyatt's revolver is a very strong early game pistol, although it obviously gets overshadowed later in game by crafted pistols. Still, you can carry it in your other hand if you want just for the free shot you get from its special ability.
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Builds / Re: Need help with a heavy brawler build.
« Last post by harperfan7 on Today at 03:48:28 pm »
Infused sea wyrm boots with spikes will deal more damage than metal boots with spikes.  Id put a serrated tichrome blade on your armor, with two tichrome spikes, and use tichrome spikes on your boots (with soft foam).  Not sure if the boots will prohibit you from getting lightning punches, though; sea wyrm is pretty heavy.  Since super steel can get to such high qualities, you will want to max your mechanics skill all the way. 

Oh, and you can get heavyweight even if your armor penalty isnt that high; its still extra crit damage.  You'll be very tight on feats, however.

Pic attached is probably the best non-psi brawler build you can make.  It's intended for leather gloves however.
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Suggestions / Rocket metal plate ingredients
« Last post by harperfan7 on Today at 03:24:39 pm »
If it says steel plate, it means steel plate, no tichrome or super steel.  Intended?

Also, you need the full mechanics requirement for the steel plate, unlike with other ammunitions which are capped at like 30 or whatever. 

I would change both of these to match other ammunitions, if they aren't bugs to begin with.
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My question is, how will this build play with Wyatt's revolver? W&S .44 Magnum?
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These look fun! I want to try the energy build.  What gear are you planning on using for this?  Apologies if this should be obvious, I’m still pretty new to the game. Thanks!

i think this build might be difficult for a new player as it relies on ambush for crits but has very low mobility. it also cant sneak in metal armor and has low initiative. in metal armor your only movement is from temporal contraction so you have to position carefully. might be better to just play a low strength build with a tac vest so you can move around. the main reason to get strength is so i can maybe try out the fusion cannon but its more of a late game weapon. you could drop the points in str and con and get agi or dex for feats like sprint, escape artist, trigger happy/paranoia, grenadier, etc.

if you still want to try it your gear would be the heaviest metal armor you can get (tungsten for most of the game until you can get supersteel) and a stealth set to swap to for sneaking. use telekinetic proxy as a light source for ambush. use a laser pistol and an electroshock pistol crafted with wave amps for high crit damage. as long as you can proc ambush you will crit almost anything. if you drop str and con for agi and dex you want tac vests or riot gear depending on the situation, crafted with black cloth for stealth. for a new player it might be good to keep some points in constitution so you wont feel as squishy.
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Builds / Need help with a heavy brawler build.
« Last post by deanisi on Today at 08:59:48 am »
Anniversary updaye had buffed heavy punch and metal gloves.
Now heavy punch deals 300% damage, has 150% AP cost, but has a 3 turn cooldown.
Metal gloves on other hand now deal +10% damage for every point in STR above 5, so +50% damage at 10 str.

I want to make a build which uses this, and also makes use of bladed/spiked gloves/boots/armor.
I don't want a full dodge/evade nor a full juggernaut build. I want to make something which is fast and tanky.
Main feats to achieve that are lightning punches, armor sloping, nimble and body weight training.

I have 2 buillds so far:
PK 7 CON: https://underrail.info/build/?HggJBgcDBwYAAAAAwqAewqAAQQA8AGRkHkFaAMKgAAAAwqBkJBgrXzkqIE4HwoM8REJFacK2fMKn4qGQBeKmuAPip4IC37w
TM 5 CON: https://underrail.info/build/?HgoNBgUDAwYAADIAwqAewqAAPDI3AGRkHkFaAAAARgDCoGQkGCs5IE7CgxIHRTxCRAbCgXzCs0vioZAF4qa4A-KnggLfvA
 
Are there any metal armor brawler builds you can reccomend?
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also try proton-ge, who knows
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