Recent Posts

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Bugs / Re: You can wear multiple mining helmets.
« Last post by Alt on Today at 04:54:11 am »
stacked helmets are legit, you can do it irl >:(
in infusion each extra helmet should add extra protection from attacks above head
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Bugs / Re: You can wear multiple mining helmets.
« Last post by harperfan7 on December 27, 2025, 09:50:41 pm »
.
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Bugs / Re: 1.3.0.16 Highlight Bug
« Last post by Styg on December 27, 2025, 09:47:08 pm »
Fixed for the next update.
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Bugs / Re: You can wear multiple mining helmets.
« Last post by Styg on December 27, 2025, 08:22:59 pm »
Where did you find them stacked?
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Bugs / Re: Fraser prices possibly bugged.
« Last post by Vagabond on December 27, 2025, 01:46:13 pm »
Adding this after additional playtime, it seems the discount from Mercantile takes effect after you finish the first Epione Lab quest and it increases as you finish more Protectorate quests.

After 1000H of playtime, this is the first time I notice something like this. I've checked it on static value items, like the Rocket Launcher BP, which I've found out is 9775 value, and White Phosphor Rockets, their value was dropping after each mission.

The wiki says nothing about this, but if this is intentional and not a bug, I kinda like it.
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General / Where is Administration stygiansoftware.com ??
« Last post by Shinergysjo on December 27, 2025, 10:05:23 am »
Can I contact admin??
It is important.
Thank.
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Bugs / Re: Gorsky quest bugs
« Last post by yako on December 27, 2025, 04:49:33 am »
How can you travel to DC without speaking to tanner? I assume you mean by exporting your character, but then a bunch of stuff isnt implemented for exporting.

How do you know where gorsky is if gorsky or tanner dont tell you. Because to them its impossible to travel to corecity (they havent discovered TNT unlike the exported player).

Just give Tanner the drill parts and go to rest; metro travel and TNT are unlocked at this point. Then don't talk to him again.

Vera says that Gorsky is in Core City.
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Bugs / You can wear multiple mining helmets.
« Last post by Int0rCess0r on December 27, 2025, 04:09:50 am »
But only if they appear as a stack, otherwise they act as normal.
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Bugs / Re: Psychokinetic Chain does not transfer Force Emission's damage
« Last post by Albert Altmann on December 27, 2025, 03:33:39 am »
Possible follow-up: Psychokinetic Chain does not transfer damage from electroshock generator and pneumatic hammer either, although this might be working as intended? The Chain's effect states that it transfers all direct mechanical and electrical damage, so if electric shocks and pneumatic procs are supposed to be treated as indirect damage then it's all good. At the same time, damage instances from spikes on armour or boots do get transferred properly, so it is a bit peculiar.

All in all, please make Psychokinetic Chain recognise Force Emission's damage, so that 5 separate instances of damage done to the first link - punch + armour spikes + boot spikes + Force Emission + Proxy's copy of Force Emission - could turn into 40 received by the fourth (or between 56 and 62 with Power Fist's assistance, which would be exceedingly funny).
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Bugs / 1.3.0.16 Highlight Bug
« Last post by Noot on December 27, 2025, 12:36:24 am »
When pressing the highlight key, sprites are fully visible behind walls. Player positioning also matters as if a player is behind the same wall as the other sprites then they appear normal (and the player sprite experiences the bug), but when the player walks out from the wall the bug appears on the other sprite.

This might be related to the Stealth bug Paposik reported earlier.
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