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Suggestions / Let shock shuriken scale with either high-technician or have higher variants.
« Last post by Babusko on Today at 09:07:07 pm »So, as someone who loves the idea of shock shurikens, it kind of bugs me how terriblee they are at taking down most robots. Without having them scale with throwing skill (that is to say, the damage is fixed), they only ever really work on sentry bots and plasma turrets in early levels, with other robots only taking a pittance. Of course, there is an argument that throwing knives as a whole were never meant to work as standalone weapons considering they complement grenades so well for a throwing-only build and that their innate weakness should be high DT opponents, especially robot opponents, since they do not take increased damage from TK since they are not living targets.
Still, I do think that shock shurikens could use some sort of a buff so that they do not get so outscaled so quickly.
The two options above I think would be most appropriate if we do not want to just give them direct scaling. Either have them scale off high-technician or have them at three separate tiers with fixed scaling. Enough of a buff that, through enough persistence, a pipe worker such as myself could clear a room of strongmen without relying on the grenades with one of his favorite weapons.
Still, I do think that shock shurikens could use some sort of a buff so that they do not get so outscaled so quickly.
The two options above I think would be most appropriate if we do not want to just give them direct scaling. Either have them scale off high-technician or have them at three separate tiers with fixed scaling. Enough of a buff that, through enough persistence, a pipe worker such as myself could clear a room of strongmen without relying on the grenades with one of his favorite weapons.
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