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Builds / Re: Please help a newbie choose a build
« Last post by ringring on Today at 01:20:19 am »
generally if you go traps you should go with crossbows, and use a trapper build, cause they work well with each other and have special feats for that combination.
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Builds / Re: Please help a newbie choose a build
« Last post by ringring on Today at 01:17:36 am »
If you like SMG / Sniper Builds this one is pretty good, I'm pretty proud of it.

https://stygiansoftware.com/forums/index.php?topic=11625.0
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Builds / Re: sniper or ar or shotgun / psi (metathermics) suggestions
« Last post by ringring on Today at 01:11:49 am »
AR's, Shotguns, and Sniper Rifles all use different feats, and so does any kind of psi.  If you're going to get psi you should generally put just enough into Temporal Manipulation to get the Action Point Boost Power because if you don't its like leaving money on the table.
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Builds / Re: sniper or ar or shotgun / psi (metathermics) suggestions
« Last post by ringring on Today at 01:07:06 am »
yes, should be fine.  there are ways to cheese the game with pretty much any build, so long as you don't spread yourself too thin.  Try to pick feats that stack or compliment each other.  Pick your feats first then build your stats around the minimum requirements for those feats.  Try to scale your feats so they are useful at the level your character recieves them, and try to time your stat boosts at 4,8,12 ect to coincide with feat requirements, and put any excess points into your main combat stat (Str, Dex, or Per) to get higher skill values for the weapons you use most. 
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Builds / sniper or ar or shotgun / psi (metathermics) suggestions
« Last post by Usiorix on January 12, 2026, 09:09:07 pm »
Hello everybody.
I havent played underrail for a long time (but when i did it was on dom) and im looking for a build to go through the whole game (on dom).

Id love to play a metathermics hybrid. I know it pairs well with hammers, but i already did that.

Is it possible to beat the dom after new patch with AR/sniper/shotgun metathermics + X psi school hybrid?

Honestly i just need a little direction, or even a simple yes or no to start cooking something myself.
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Bugs / Minor dialogue issue with Camp Hathor guards
« Last post by yako on January 12, 2026, 06:36:47 pm »
If you pick up leather boots in the area near the mushroom farm, both guards will say "Someone stole my boots!", however, there is only one pair of boots. It is likely intended to be said only by the guard inside the building.
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Bugs / Re: Invisible pc doll, npcs, items, environment objects
« Last post by FlyingKites on January 12, 2026, 06:20:57 pm »
I should download those two Protontricks packages?

I came from Protontricks and Lutris to using Winetricks because Lutris didn't seem to want to use the GoG installations that I had already downloaded for it to install Underrail, and Protontricks seemed to only work for Steam downloads, but keep in mind that I am a noob.
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Edit: So I have made another mistake. I took another look at Protontricks and it still seems to be for Steam, but I tried Lutris and noticed that I can install Underrail without that GoG tab that opens my account, and that's currently underway. I've noticed others saying to use a 32bit prefix which I set beforehand, so I'll report on this afterward.
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I've gone back to Winetricks and added a 32bit prefix to try yet another installation. I have noticed that the installation is much quicker in a 32bit prefix rather than 64 on Wine and Lutris, but with Lutris it seemed doubtful after having to install the dlcs on top of the folder of each previous installation and when trying to run the game a DirectX installation would be prompted and nothing else would happen after that, so I junked Lutris again and am trying Winetricks. It's a huge difference in install time from 64 taking maybe an hour and a half and 32 is a half hour.
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I'm quite lost with these prefixes now. Winetricks 32bit seems to install the game and dlcs just fine but refuses to run the executable.
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Builds / SWAT Team Alpha
« Last post by ringring on January 12, 2026, 06:08:36 pm »
This is a reprint of an old build I optimized a bit better.  It has 4 options for your late game feats depending on what you want to do

Tactical Specialist (Use with Smart Module)
https://underrail.info/build/?HgcHCAQKAwfCoB4AAG4AbgAAAAAeAAAAAAAAAAAAAAABT00WFTd-NUkzQVtZHsK1wqR34p-iBeKktgLip6oC4q-9Ad--

Breach Specialist (Use with Tyranny Shotgun)
https://underrail.info/build/?HgcHCAQKAwfCoB4AAG4AbgAAAAAeAAAAAAAAAAAAAAABT00WFTd-NUkzQcKwwo_CmMK1wqR34p-iBeKktgLip6oC4q-9AeK3sAXfvg

Sniper Specialist
https://underrail.info/build/?HgcHCAQKAwfCoB4AAG4AbgAAAAAeAAAAAAAAAAAAAAABT00WFTd-NUkzQUsCwoXCtcKkd-KfogXipLYC4qeqAuKvvQHfvg

Mobility Specialist
https://underrail.info/build/?HgcHCAQKAwfCoB4AAG4AbgAAAAAeAAAAAAAAAAAAAAABT00WFTd-NUkzQRk5TsK1wqR34p-iBeKktgLip6oC4q-9Ad--

This build is a non psychic Spec Ops build that is so ridiculously overpowered your pretty much done with the game by level 14.  Ever wondered what it felt like to fire 4 bursts in a single turn?  Or to Snipe, use Aimed Shot, then fire off a final round from your sniper rifle, killing 3 heavily armored targets before combat even begins?  To burn through an average of 1 magazine per turn?  Having 500+ Damage Crits at level 12?  To double fist hand grenades and flashbangs every 3rd turn?  To unload 7 rounds of inferno ammo into an incapacitated invictus, almost guaranteed to light him on fire?

Required Equipment:

>8.6mm Steel Cat w/ Rapid Reloader (Inferno / AP Rounds Optional)
>5mm Impala/Jackrabbit/Jaguar w/ Rapid Reloader + Electroshock / AP Ammo
>12.7mm Sniper Rifle
>Ceramic Plate + Tac Vest
>All the Grenades
>Taser

Optimzations
*Late Game feats are better organized, as always mix and match as you choose
*Removed Muzzle Break from SMG's (Used to run out of ammo before you got your 3rd / 4th burst, 9 shots is usually overkill)

Options
*could drop a point of perception and add some Con, or 2 points if you want to drop scrutinous and swap it for something else since expertise is dooing a lot of heavy lifting
*Can swap out sharpshooter and uncanny dodge, both are useful but optional feats that can be taken later in the game if you prefer

Notes
*This build burns through repair kits like crazy
*Not sure how good it is on Dominating but it's probably got a shot
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Bugs / Fusion Cannon
« Last post by SAGE1 on January 12, 2026, 05:23:32 pm »
Fusion cannon and fusion emitter recipes I acquired through disassembling fusion cannon don't have names in crafting list.
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Builds / Full Metal Jacket
« Last post by ringring on January 12, 2026, 05:20:04 pm »
There are many Tin Can builds, but this one is mine!  Without my assault rifle, I am useless, without me, my assault rifle is useless!

https://underrail.info/build/?HgoGAwoJAwXCoMKgHgDCoAAAAAAAAAAAAAAAAAAAAAAAAAABVcKwFhVbWcOfScOhYA0fY8K2w5144qeqA-K3sAXiv5oC37w

This is a versatile, non-psychic tin can build, good with shotguns, assault rifles, grenade launchers and sledgehammers and LMG's / Miniguns during late game.

You can spread your stats how you like, as long as you meet the minimum requirements for the feats at the appropriate level. 

Equipment
Metal Armor + Boots + Helmet, possibly with sturdy vest for increased Super Slam damage
Early Game: Short Barrel Tyranny + 9mm Huzar with Rapid Reloader + Smart Module
Late Game: Sledgehammer w/ Electroshock + LMG / Minigun

Features
With adrenaline, full auto, and commando, can burst twice, use rapid fire and point shot.
With vitality powder and full auto, can fire 5 shots + 1 to trigger 6th shot
Can stagger shotgun burst 1st turn, use adrenaline, 2 AR Bursts and 6th shot next turn
Massive Damage Boost on Super Slam with large Health Pool
Full Auto, Mag Dump, Heavy Metal, and Brute Aim for Good LMG / Minigun Damage / Rate of Fire
Plenty of Skill Points to play with for Crafting since non psychic, Maxed Out Combat Stats to meet reqs but you can do what you like.

Options
*Thick Skull, Last Stand, Super Slam & Dirty Kick come online kind of late but still early enough to be useful, can easily be substituted for something else
*Thought about concentrated fire, but as written it has to be used on the turn you trigger it, which means you have to trigger commando or snort some vitality powder to use it.  (unless I'm mistaken) A 7 round burst is usually overkill, but it could still be useful against Tchort / Bosses, maybe with a muzzle break instead of a smart module so you get up to 9 stacks at a time
*Monster Slayer gives a little extra help against T'Chort but can easily be swapped for other lategame feats
*Specced into 6th shot, Commando and Mag Dump for Specialization Points, left 5 points to play with, mix and match
*Can Decrease Int by 1 and swap increased strength for increased perception to qualify for Brute Aim, might take Brute Aim a little earlier at level 24

Overall, a flexible, powerful build that stands a fair chance at surviving dominating without resorting to cheesy gimmicks.
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