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Builds / 10 INT Jedi Knife
« Last post by lichie_lich on Today at 01:21:57 pm »
So, this is my first post here, where I decided to show my thoughts about recent changes to knife builds. This is my first fully custom build, so I want to ask for any advice to improve it.

The main goal is to try double spec points for max crit potential with high mobility and easy craft (which became a little bit harder). This is a glass cannon build and I wish to get the Survival Instincts here, but it costs too much (Ripper and 6 AP swing).

I'm sorry for the link inconvinience, but new profile can't add external links, so add https before it
underrail.info/build/?HgMPBwMDBQoAwqAAwqAoAGRLPAAAwoLChwpQwoIAAAB9AABLKzkxJgAGE05RwoclS1wSPMKzwoV74p2NCOKfjgLio7oC4qe-AuKouwHfvg

Underrail build tool isn't suited for the recent changes, so Ninja Looter is a stub for a Specialist on 16 lvl. Skill points are flexible, you may vary it as you prefer. Spec points are for the general direction, as builder only provides 15 points. Feats to spec: 3 at Lethal Throw first (AP), 4 to Fancy Footsteps, 10 to Cheap Shots (damage), 10 to Critical Power and the last 3 to Recklessness.

Gear is pretty simple: TM headband (Seeker Googles for scouting), infused rathound leather armor for 10-15% crit, infused cave hopper leather tabis for further mobility, doctor's pouch for chewing meds. Main hand TiCr serrated knife with energy emitter (it doesn't break incapacitation from flashbang in a crowd) and knife thrower's glove as off hand just for better Fatal Throws. Crit rate isn't very bright without SI, it's about 65% with focus and HC chips, but multiplier is quite cool and grows each strike from Reaper. Factions are: Free Drones for nail bombs (say hello to almost instant 10 stacks of Taste for Blood and significant Vile Weaponry boost if it's chosen), Core Tech for Energy emitters, which could bring lots and lots of damage without crits (and Jedi sound on swing).

At 30 lvl you can have pretty good constant damage with nice crits and insane mobility (so this build could be more error tolerant), lots of AP and a monstrous appetite for batteries.

There are some doubts about some feats:
* Trading Blindsiding for Vile Weaponry. 15% damage for 2 turns after stealth vs 10-30% for each bleed stack seems quite nice. But I've never tested how good it is in a real battle.
* Change Flight Response to Interloper. Only 15 MP after stealth seems not as good as 25 each turn, but it's more comfortable to play and helps with smoother stealth.
* Abandon Escape Artist for smth damaging, like Power Management (less AP to recharge) or Vile Weaponry

What do you think of this build? I'm eager for some good advice to maximize knife potential.
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Bugs / Re: Interrogate the Professor – trigger doesn’t fire?!
« Last post by Phr3ak on Today at 09:47:32 am »
Thank you for the comprehensive answer!
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Bugs / Re: Interrogate the Professor – trigger doesn’t fire?!
« Last post by yako on Today at 06:45:59 am »
Do you know whether the kidnapping attempt occurs even if you steal Technician's radio and give it to Marcus before joining the pirates? Given that Cruzer is supposed to die during the attempt, it'd interfere with the Rig Attack which is normally led by Cruzer.

It doesn't occur at all; instead, Marcus will call you through NavCom about the spy, which I suppose is a bug. This happens if you don't go to sleep and join the pirates immediately after giving him the radio.

If you keep the radio for yourself, the kidnapping will succeed.

If you import a save from a previous game version where it was possible to join both the Aegis and pirates (joined pirates before obtaining Patroller from Briggs), Cruzer will not participate in the kidnapping (only generic dead pirates will appear), so his quests will not be broken.
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Bugs / Re: Interrogate the Professor – trigger doesn’t fire?!
« Last post by Phr3ak on Today at 04:20:10 am »
The professor must be inside Arch Keep for the kidnapping to trigger.

Do you know whether the kidnapping attempt occurs even if you steal Technician's radio and give it to Marcus before joining the pirates? Given that Cruzer is supposed to die during the attempt, it'd interfere with the Rig Attack which is normally led by Cruzer.
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Localization / Re: Awesome Spanish Translation, in course!
« Last post by Mimic Ludo on Today at 12:06:14 am »
Why is it a rar file and why does it have an installator?
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Bugs / Re: Pirates north of Port Ceto don't care about looting of their boxes
« Last post by yako on January 25, 2026, 04:14:51 pm »
Outside of this area, there's also a greater fusion cell that can be picked up through the fence; no one will care as well.
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Announcements / Let's Fund Your Next Chapter
« Last post by Sarahquisa on January 25, 2026, 12:12:10 pm »
Hi! Hope your day is going smoothly.
 
Let's work together on your project or personal challenge. I provide financial support through grants, not loans. Message me on WhatsApp  +15812577057
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Bugs / Re: Interrogate the Professor – trigger doesn’t fire?!
« Last post by yako on January 25, 2026, 07:02:17 am »
The professor must be inside Arch Keep for the kidnapping to trigger. The pirates go through the emergency tunnel; they won't be able to kidnap him if you haven't unlocked the facility first.
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Bugs / Re: Interrogate the Professor – trigger doesn’t fire?!
« Last post by Sarokan on January 25, 2026, 01:21:46 am »
That's not a bug. Professor gets kidnapped only if you stay with Aegis (and subsequent negotiations are also the last chance to join the pirates)

Well, is that so? Then the relevant wiki entries are simply wrong and clearly misleading. They state things like “If the player has joined the pirates before the kidnapping, the professor can be interrogated later…” – which clearly suggests that the kidnapping still happens and only the timing changes.

Anyone relying on the current wiki text will expect content that does not exist on this path. It’s about time they fixed this bullshit – I actually trusted the wiki before joining the pirates.
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Bugs / Re: Interrogate the Professor – trigger doesn’t fire?!
« Last post by rararaven on January 24, 2026, 08:13:33 pm »
That's not a bug. Professor gets kidnapped only if you stay with Aegis (and subsequent negotiations are also the last chance to join the pirates)
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