Recent Posts

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General / Re: The soundtrack
« Last post by Int0rCess0r on Today at 02:42:02 am »
More than likely Ryan Eston Paul the guy who composed the music for the heavy duty dlc, but iirc Styg said the soundtrack will be mostly ambient drones for infusion.
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Bugs / Mutant feats
« Last post by Eidein on October 05, 2026, 11:32:33 pm »
Why does crippling strike not work with mutant claws if they count as fist weapons?
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Let's Plays / Amazing experience!
« Last post by RaymondBooker on October 02, 2026, 09:59:36 am »
Feel the beat, master the rhythm, and conquer impossible geometry! Dive into geometry dash on the web, where electronic soundtracks drive every jump and gravity-defying flip.
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General / Re: The soundtrack
« Last post by RaymondBooker on October 02, 2026, 09:53:30 am »
It may be a secret. Besides, feel the beat, master the rhythm, and conquer impossible geometry! Dive into geometry dash on the web, where electronic soundtracks drive every jump and gravity-defying flip.
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Bugs / Re: Need the console pgiveitem internal name for Metal Figurine (Reaching Man)
« Last post by gzhh88898 on September 29, 2026, 06:28:09 pm »
[SOLVED] How to restore the lost "Metal Figurine" (Reaching Man) in Underrail 1.3.1.2
The problem
The main quest Return the Reaching Man requires returning the Metal Figurine to Denzil. I visited the Emporion Shopping Mall upper floor (northeast room, guarded by Frost and Vanga) too early, and the figurine later went missing — not on the table, not in my inventory, and not with any merchant (the item is flagged "Cannot be sold", so it can never end up in a shop). Rolling back my save would have cost me 10+ hours, so I had to find another way.
Why none of the usual console tricks work
pgiveitem misc\metalfigurine, plot\metalfigurine, !metalfigurine — all fail, because the real internal name isn't that at all. It is tchortistFigurine​ (camelCase).
Searching for the filename under data\rules\items\` finds nothing, ever — **because this item has no.item` definition file**. It's an inline item; its definition exists only inside the save file.
readGlobalProperty *figur* / *reach* return "No matching global properties found" — there is no global variable to flip, so writegp is a dead end too.
findstr on .item files returns nothing — those files are gzip-compressed, so plain text search can't read them.
The fix: build the missing .item file yourself
Tool: UFE (Underrail File Exporter) — dumps Underrail's binary files to JSON and patches them back.
Get the real name​ (if you don't have it): start a new game, goto up-mall, pick up the figurine, save. Export that save with UFE and search for "figurine" — the I:C field gives you tchortistFigurine.
Copy a template: take any Plot item from data\rules\items\plot\` (I usedbeasthead.item— its root class isNEI, same as the figurine) and copy it totchortistfigurine.item`.
Export to JSON: .\ufe.exe -e "...\plot\tchortistfigurine.item"
Edit only these values​ (leave everything else untouched):
I:C → tchortistFigurine
I:N → Metal Figurine
I:D → the figurine's description text
I:VM → Plot.68
I:W → 5.0 (weight)
I:Q → value__: 4 (quality)
Patch it back: .\ufe.exe -p "...\plot\tchortistfigurine.item"
Fully restart the game​ (so it re-scans the items folder), then in console: pgiveitem plot\tchortistfigurine. Done — go hand it to Denzil.
Two gotchas
Numbers (I:W, I:Q) must be bare — 5.0 and 4, no quotes, followed by a regular comma. Pasting from a webpage tends to sneak in curly quotes and breaks the patch with a parse error.
Back up your save first. This method is fully reversible​ — just delete tchortistfigurine.item and its .json and the game is back to normal.
Huge thanks to the author of UFE. This tool is a lifesaver.
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Bugs / Need the console pgiveitem internal name for Metal Figurine (Reaching Man)
« Last post by gzhh88898 on September 29, 2026, 04:55:41 pm »
Hi, I'm on Underrail 1.3.1.2. I lost the Metal Figurine​ (the "Reaching Man" plot item for the quest Return the Reaching Man). It's gone from the table in the northeast room of Emporion Shopping Mall (the one guarded by Frost and Vanga) and it's not in my inventory. The item cannot be sold, so it's not with any merchant.
Reloading an old save would cost me 10+ hours.
I've tried pgiveitem misc\metalfigurine, plot\metalfigurine, !metalfigurine, !figurine, !reachingman — all fail. readGlobalProperty *figur* and *reach* return "No matching global properties found", and the item doesn't exist as a file under `data\rules\items` in this version.
Could someone tell me the correct internal item name / definition path for the Metal Figurine in 1.3.1.2?
Thanks a lot. :o
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General / Re: Font Size with res 1920/1200
« Last post by ReidHuxley on September 28, 2026, 05:52:28 am »
At 1920x1200, the smaller interface text can definitely be harder to read. If the game does not provide a separate font-size setting, I’d check the UI or display scaling options first. Windows display scaling can sometimes help, although it may affect other elements too.
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Bugs / Cutscene after kill the beast, zone transition failed
« Last post by Z4ckon on September 27, 2026, 03:37:41 pm »
I play on domi with RU translate, i was thinking its problem and reinstall a game, but problem refuse to solve

https://www.youtube.com/watch?v=N0i7ORjFj3w&feature=youtu.be
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Bugs / Re: Won't load area game crashes and can't load autosave
« Last post by nom on September 23, 2026, 11:45:59 am »
I am having a similar to this one with the same error message for the most part. I got it  after getting the hand for the door opening in the expedition dlc : when this happened to you beforen that did steam cloud ask you too to chose between local and cloud and the local one hasnt changed in a many hours hours  while the steam cloud somehow seems to be newer? Does yours also Affect different saves differently( in one it crashes when entering the main area of the expedition dlc camp on another save it crashes in core city docks thinking something may have corrupted the save files because i had LOOOOOTS of saves and a few where working properly but have minor isue. A 6 hours of play time earlyer one seems to be working almost flawlessly for me tho  )
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Bugs / There is a line that is not visible in the feat description
« Last post by Bucket_p on August 25, 2026, 01:00:16 pm »
There is a line that is not visible in the feat description
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