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Builds / Re: Returning player. Quick check on sniper\traps build please?
« Last post by Eidein on Today at 01:47:33 am »
Well Eidein didn't include Traps and Vokial included Psi. OP wanted a psi-less, trapper-Sniper.

I'm not gonna lie, Eiden's builds he posted are good. He just didn't include any traps (traps + sniper isn't too op but, that's still what the thread-poster wanted) and just posted his own best Sniper builds. His second build he posted also uses both Psi and no traps...  :P LOL

And I must also say sorry in advance Vokial, because Paranoia on a full-Stealth, CON-3, trapper-sniper is just not good. You enter combat without an initiative check and are too squishy for dodging low-chance criticals to be relevant for you. The extra Detection is decent, but you're 10-18+ PER and can definitely use Detection goggles... Even though traps alleviate the need for Sprint, it's a bit awkward to not take it on AGI-7 glass-cannon when your Sniper alerts the entire map. There's also infused cave hopper tabis that can halve the Sprint cooldown too. Your trap detection difficulty is a bit mediocre even with trap expert, it's not a huge issue but you can typically only place like a few traps instead of reenacting Armageddon. You also want Strafe as soon as you can make use of a solid Sniper Rifle, I wouldn't take it too late personally. You can use a basic scope or Spearhead type to hit close to 95% hit while moving w/ Strafe pretty darn quickly.

The OP's build is not that bad for his concept. I would probably slam Sprint on there somewhere, like instead of Hit and Run, if I'm going to be 100% honest with you. Allocating a tiny bit of skillpoints for a throwing effective skill of like 50 or so by level ~20-ish is probably also worth it. You have DEX-7 so it won't take too many points and you can use combat utilities to help you make a get-away too. And earlier Strafe is probably a good idea, I'd probably swap it with Interloper since Sprint fills a similar re-stealth role, but is more flexible.

Yeah I just posted the best sniper build I ironmanned with

https://underrail.info/build/?HgUHCgMPAwPCoABTAAAAAMKgaTw8PH19VjJpAAAAAAAAZQE5fzA1An5HSyYzwoUxJMK1wqR44qOwAuKjsQXipKID4q-8BOKvvQHfvA

A build like this is probably what OP is asking for. He could shave off some per for some int if he feels like he will struggle with crafting but 3 int is pretty optimal.
You could probably swap reck or opportunist for trigger happy if you are scared of rolling real bad in arena and the island sisters but thats really the only 2 places you need ini. With root soda and jkk jacket its usually fine. Unless you are full dex its always gonna be a coin toss on the later arena fights like surgeon and carnifex. Also you could make fit trap expert later if you want to role play but you could also just pump traps higher and keep your feat slot.

Strafe is good with all snipers its not like its move and shoot penalty only exists on spearheads lol.

All in all traps dont make any sense on sniper but I include them in this build made for OP.
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Bugs / Motor-cognitive Transference Duration
« Last post by Dan11111 on Today at 12:04:15 am »
Tooltip mentions the duration is 3 turns, but its only 2

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Bugs / Minor bug in water treatment plant
« Last post by harperfan7 on Today at 12:02:06 am »
The fire acolytes version at least.  Every time you go through this secret vent, the little scurrying rats event happens.
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Bugs / Psychosomatic Predation Status
« Last post by Dan11111 on Today at 12:01:04 am »
After the target of Psychosomatic Predation is defeated, 25 PSi are added like intended, but the Status of Predator is not removed from you.

is this Indented ?

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Bugs / Re: Report spelling/grammar errors
« Last post by Dan11111 on December 07, 2025, 11:53:22 pm »
Targts
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Builds / Re: Returning player. Quick check on sniper\traps build please?
« Last post by Vokial on December 07, 2025, 10:49:58 pm »
I have to say, while I don't agree with anything you say, I at least can respect your opinion, simply because you actually bothered to explain and try putting reason why you think the way you do. That in itself is a massive cultural difference between you and Eidein. So props for that.

On the other hand, it is clear that you never tried or properly played a sniper the way it's supposed to be played - actually accurding to the aspect of the character. As a sniper, you're not supposed to tank hits. I never ever used a repair kit on my armor in this game even with a psi-focused sniper build without Traps. And you can also have Infused Pig Leather Tabi and Leather Overcoat to literally double your HP. But as I said, it's not something you should rely on, armor is only for utility here. If there's no helping it and you are bound to be attacked the next round due to miscalculation, you can simply turn on your energy shield. But ideally you should always end rounds being out of attack range. Even without Sprint. As if you have Hit and Run + Contraction, you don't need anything else. And Interloper. Which a sniper build without is borderline unplayable. While H&R is almost a full Sprint, but after each kill and is always on, all the turns. They just cannot be compared for a ranged character and plays a fundamental role in kiting, moving between covers or returning to corner after stepping out from stealth with Interloper.

As for Initiation, yeah you'll need that - even with Stealth. Without it, you definitely need high CON and whatnot in some scripted battles, but that's just you ruining the build to a playstyle that did not understand the role and wasting valuable stats. If you attack first (from stealth or otherwise), you won't need HP as that should already decide the battle when you're with a sniper. Even against crowds, that alone should give you the ability to turn the tides past the point which the enemy cannot recover from and also put you in a safe spot / incapacitate the remaining unfortunates, where you are just mopping up the next turn.

I don't know if you actually played a character having a high PER - but if you will in the future, you'll notice that your Detection is enough to see ALL enemy traps. Even without spending ANY points in the skill. Actually, if you do, your Trap Detection (that's separate from regular Detection) will only increase after a certain threshold. Someone who's having high Traps will have roughly the same points than someone who isn't when they both have high PER. And Trap Expert makes more difference with more Traps skill. Testing confirms that you need about 140 Traps + TE for Dominating Native Hunters to not see your contraptions. But the most important part of this is the deploy speed. You can lay your traps closer to enemies in stealth without being detected as you work a lot faster. QT is nice and sometimes very useful in battles but just as with H&R, it's a passive skill where no skill activation is needed and the two bonus it gives make a lot of difference for someone who uses traps reguarly and continuously throughout the whole game.

And I stand by the fact that Strafe can be taken past level 10. That is only useful with a Spearhead rifle - which you can only hope to get from Blaine. Taking it beforehand is simply a waste. When you still don't have the proper gear yet and low on Initiative, you're much better off having Paranoia beforehand. Which has so many minor bonuses that it makes it worthwhile in total and certainly a better pick than Trigger Happy for just how much more it gives for 2 Initiative less. You need Detection. The earlier you spot Traps and most importantly hidden enemies (like Crawlers) while you're in Steath the better and having to spot them from a larger distance also matters. Until you get your first sniper rifle, you'll be using other type of guns like pistols and SMG's (especially before you can repair them). If you're lucky, you can find other rifle types where again - Strafe matter less. Taking it on level 12 is fine and it will synergize wondefully with Hit and Run. Alternatively if you're lucky and get a Spearhead at level 8 for example, you can choose between Strafe and Ambush.
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General / Re: Custom Portraits
« Last post by Int0rCess0r on December 07, 2025, 07:15:39 pm »
Hey guys, the question is, what app do you use for editing and creating portraits, I was going to make a new portrait of Tanner, but Photoshop doesn't seem to be the best for it

I use a mix of paint3d and gimp, generally you should be working at a low enough resolution 100x100 or 200x200 where any manual edits such as removing background with the eraser tool and edits various paint tools should be decently easy, and gimp is pretty good for any color edits and removing any semi transparent pixels.
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Bugs / Re: Cryostasis + spear bug
« Last post by Styg on December 07, 2025, 03:15:22 pm »
Fixed for the next update.
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Bugs / Re: Incap and evasion
« Last post by Styg on December 07, 2025, 03:01:27 pm »
For some reason plasma explosion was split into two identical attacks for each damage type, so I just combined them into one to fix this issue.
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Bugs / Re: Report spelling/grammar errors
« Last post by harperfan7 on December 07, 2025, 01:30:24 pm »
the last word should be "do"
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