Recent Posts

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Bugs / Game crashes when talking to Gunslinger from Heavy Duty
« Last post by theredking on Today at 01:09:04 am »
I'm on 1.3.0.17, and when I start talking to Gunslinger, the game crash.
2
Bugs / Fullscreen, no player doll while moving and items have no icons
« Last post by FlyingKites on January 09, 2026, 10:00:12 pm »
Linux Mint 22.2 - Winetricks from the Software Manager - Good Old Games installation

So the pc doll vanishes, disappears, and otherwise goes away, when movement is initiated. Items have no pictures. No video options except Fullscreen seemed to be the culprit, but I did not exhaust the menu. I switched to Windowed (Borderless) and the player moves just fine, and item icons returned. :)
3
General / Re: Suggestion: Expert Melee Weaponry feat and melee rework
« Last post by Alt on January 09, 2026, 10:32:22 am »
tbh sounds not that interesting when you apply this feat style to all weapons type
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General / Suggestion: Expert Melee Weaponry feat and melee rework
« Last post by Hammer Wizard on January 09, 2026, 10:28:12 am »
 
Allow the player to get "expert melee weapon user" for their respective melee weapon category of choice, allowing to boost their respective melee weapon with fitting bonuses and unlocking specific active abilities.

 (As far as I know, Sledgehammers already start with Pummel in Infusion)
 Feat:  "Expert Sledgehammer User"
 Requires level 10, 9 Strength and 60 base melee skill
+20% base damage for Sledgehammer attacks
+15% critical damage for Sledgehammer attacks
+20% stun chance for Sledgehammer attacks on biological targets
+25% base damage against automatons for Sledgehammer attacks
 Unlocks Super Slam and (possible new 4th Active Sledgehammer Ability)

 Feat: "Expert Spear User"
 Requires level 10, 8 Strength and 6 Dexterity, and 60 base melee skill
+1 melee range  for Spear attacks
+20% armor piercing damage on biological targets for Spear attacks
+2 range, +10% base damage and +10% Chance-to-Hit for Spear Throw
 Unlocks Spear Throw, Impale and Sweep

 Feat: "Expert Knife User"
 Requires level 10, 9 Dexterity, 60 base melee skill
+10% crit chance for Knife attacks
Critical attacks ignore 25% of the enemy armor on biological targets for Knife attacks
Guaranteed critical strike when attacking a biological enemy from behind during stealth for Knife attacks
+5% base damage when attacking a biological target from behind
 Unlocks Crippling Strike, Cut-Throat, and Eviscerate


 Feat: "Expert Sword User"
 Requires level 10, 8 Dexterity and 6 Strength, 60 base melee skill
+10% chance-to-hit for Sword attacks
+1% crit-chance per Sword hit on the same target
+20% Riposte damage
Decapitate ignores 25% of a biological target's armor
 Unlocks Flurry, Decapitation, Parry and Riposte


 Feat: "Expert Fist Weapon User"
 Requires level 10, 7 Dexterity and 7 Strength, 60 base melee skill
-2 Action Point cost for Fist weapons
+10% chance to incapacitate biological enemies for pneumatic Fist weapons, +10% base damage for pneumatic Fist weapons
+20% electroshock AoE and damage for electroshock Fist weapons, electroshock Fist Weapons have a 5% chance to stun automatons
-10% energy usage on Fist weapons
 Unlocks Heavy Punch, Dirty Kick and (possible new 4th Active Fist Weapon Ability)



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General / Re: Is it possible to be invincible without losing combat effectivness?
« Last post by harperfan7 on January 09, 2026, 02:37:14 am »
Morphine and nervo don't stack; nervo is just a better version of morphine like a super health hypo is a better version of an advanced hypo. 

Mech resist from armor can go to 95%, for other damage types it goes to 100%.  Reduction is 90% for mech and 100% for everything else. 
6
General / Re: Underrail on Linux guide
« Last post by Alt on January 09, 2026, 02:32:55 am »
An update regarding the fix for situations where video artifacts may appear in a game window during a Wayland session  >:(
7
General / Re: Underrail Infusion Fan Suggestions/Ideas Megatopic.
« Last post by harperfan7 on January 09, 2026, 02:32:40 am »
Ah, okay.  A long time ago I talked about how cool it would be to have a quest that takes place inside a train while its moving, and you could jump or get knocked off/out of it at certain points, in which case you would be deposited in a railway map between two towns and take some amount of damage depending on your armor/agi/evasion. 
8
Bugs / "Warmed up" status does not always display chill and freeze immunity
« Last post by yako on January 08, 2026, 07:15:45 pm »
This description is always displayed: "Cold damage resistance increased by X% and damage threshold increased by X", but sometimes doesn't mention "Immune to chill and freezing", even if there are enough stacks. It appears in the combat feed, but only after the attack fails.
9
Bugs / Re: Heavy Metal Feat Doesn't Have A Melee Requirement
« Last post by harperfan7 on January 08, 2026, 01:54:41 pm »
if it was heavy guns OR melee, like high-technicalities, that would be nice
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Suggestions / Re: A unique silenced revolver
« Last post by Alt on January 08, 2026, 12:55:38 pm »
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