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Builds / Need help with a trapper build on Dominating
« Last post by ringring on Today at 09:47:45 pm »Are crossbow / trap builds viable on dominating?
Seems like you need a million low level feats to make it work and there just aren't enough slots. Do you think you could help narrow it down a bit?
Off the top of my head
>Aimed Shot
>Marksman
>Strafe
>Sure Step
>Hit and Run
>Sprint
>Trap Expert
>Quick Tinkering
>Opportunist
>Interloper
>Dirty Kick
Some other must haves
>Premeditation
>Snipe
>Special Tactics
>Deadly Snares
Then if you want to go throwing or spear
>Spear Throw
>Impale
>Fatal Throw
>Split Spare
>Pinning
Skill Points are also limited, especially with a psi build
>Spear means taking throwing AND melee
>Unarmed needs Melee
>Throwing knives needs Throwing
>probably minimum 3 Psi Schools if psi
>Probably dodge and evasion
>No points left for crafting
Do you think you could help narrow it down a bit? Had a few ideas but not sure how they work in practice.
>Could just remove strafe and eat the move and shoot penalty, will make early game difficult though
>Sure Step isn't 100% necessary unless your putting caltrops everywhere, maybe use metal boots but the armor penalty and no special booties
>Trap feats and Interloper seem more like Quality of Life, some people swear by them but I never tried them
>Marksman isn't 100% necessary but depends on how you want to go,
>Dirty Kick isn't necessary but is a good accoutrement for any melee build.
>Sprint and Hit and Run are both great, you could maybe do without them or put them off but they are best when taken early. Also everything seems to have kneecap shot now.
I just don't know how to make a crossbow build work, especially on Dominating. Also, I've never done a playthrough on dominating. Are Traps / Crossbows not a good choice for dominating? Should I try a trapper build on normal or hard before trying it on Dominating? Are there any other good builds that work on Dominating?
Seems like you need a million low level feats to make it work and there just aren't enough slots. Do you think you could help narrow it down a bit?
Off the top of my head
>Aimed Shot
>Marksman
>Strafe
>Sure Step
>Hit and Run
>Sprint
>Trap Expert
>Quick Tinkering
>Opportunist
>Interloper
>Dirty Kick
Some other must haves
>Premeditation
>Snipe
>Special Tactics
>Deadly Snares
Then if you want to go throwing or spear
>Spear Throw
>Impale
>Fatal Throw
>Split Spare
>Pinning
Skill Points are also limited, especially with a psi build
>Spear means taking throwing AND melee
>Unarmed needs Melee
>Throwing knives needs Throwing
>probably minimum 3 Psi Schools if psi
>Probably dodge and evasion
>No points left for crafting
Do you think you could help narrow it down a bit? Had a few ideas but not sure how they work in practice.
>Could just remove strafe and eat the move and shoot penalty, will make early game difficult though
>Sure Step isn't 100% necessary unless your putting caltrops everywhere, maybe use metal boots but the armor penalty and no special booties
>Trap feats and Interloper seem more like Quality of Life, some people swear by them but I never tried them
>Marksman isn't 100% necessary but depends on how you want to go,
>Dirty Kick isn't necessary but is a good accoutrement for any melee build.
>Sprint and Hit and Run are both great, you could maybe do without them or put them off but they are best when taken early. Also everything seems to have kneecap shot now.
I just don't know how to make a crossbow build work, especially on Dominating. Also, I've never done a playthrough on dominating. Are Traps / Crossbows not a good choice for dominating? Should I try a trapper build on normal or hard before trying it on Dominating? Are there any other good builds that work on Dominating?
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