Author Topic: Versattility build, common Questions  (Read 315 times)

Dismas

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Versattility build, common Questions
« on: November 20, 2024, 04:34:22 pm »
Hey guys. I've finally did it and bought this game. Based on what I watched/heard about character creations and leveling, its easy to mess it up, so I wanted to consult with those who already walked this path before. Here is what I have in mind:

I would start with few things I would deemed essential for what I want in this build. First- yes I have every intention to craft my weapons/gear. For the cornerstones I see grenades/throwing (to be able to deal with wide variety of enemies and hordes), traps (mostly for the disarming capabilities), chemistry for drugs and handmade explosives, melee (undecided between knifes & swords,), guns (undecided between shotguns & pistols), in general undecided between lock-pick and hacking. I don't really intend to increase my speech options (if I have some points to spare, maybe mercantile), no intention to go stealth (unless you guys would advise me against it) and spent whatever I can spare to temporal manipulation for them buffs. From the prime stats, I believe intelligence and dexterity should be high. with some points to strength & willpower in minor capacity (endurance too, but that is obvious).

I know this does not cover all of it, but it represents what I wanted to make this build about. I am still messing with calculator to see what numbers I can put in, but I don't have ingame knowledge/experience which would better explain to me what to look for and what looks good on paper, but in reality it would be of little to no use. Of course I would be glad for any and all advises you have for me.

Easyprey

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Re: Versattility build, common Questions
« Reply #1 on: November 20, 2024, 09:25:36 pm »
Hey, I'm kinda new too, but I guess It couln't hurt to point out a couple of possible mistakes you seem to be about to do.

First off, choose one kind of damage just one. You want swords? Go melee. You want shotguns? Go guns. Not both.

In that regard, Versatility is kind of a trap. There are builds that use it, yes, but very specific builds. Don't expect to damage with both shotguns and knives(swords).
One of the two will be better, and progressively you will ditch the worst one when faced with tougher encounters.

You can take a bit of throwing though, 30 points to get the granadier (and 6 dex) for the granadier talent. Really cuts the cd on granades.

Same story with stats. When you create your character ( or in the builder) drop to 3 all the stats and then raise only the ones you really need.

If you're doing a knife build, I guess dex is your main stats.
You really should leave willpower to 3 on the other hand.

Intellect helps you with crafting, mostly. Or psi. 6 for premeditation, really useful. 7 for crafting talents.

Can't tell you much about shotguns, really.

I can tell you you should chose if you want to create a tanky character, or a glass cannon. Middle ground doesn't work much.
Either you move out of harm's way or you prepare to take it.

Stealth is your friend. It really shines in this game, it gives you control to engage in fights only when you can win. It lets you overlook initiative. Let's you gap close if you're melee.

You can do without, of course. But I wouldn't advise it for a first run.

Hope this helps untill someone more experience comes by.


Dismas

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Re: Versattility build, common Questions
« Reply #2 on: November 21, 2024, 12:05:43 pm »
 This is exactly what I was looking for, thank you mate. Yep, I agree with int and will. But I am afraid I hopelessly made my mind about versatility and I know you are right, but I really want to try it. But you helped me made my mind about how- since stealth would be very useful, I will take it and weapon wise go for guns and knives, since they both profit from dex and require little strength. While shotguns and swords sounds cooler, but there is little overlap things that I can utilize. Throwing is a must, especially crafted grenades.