I didn't think of making builds bellow 6 intelligence, even for guns. Seeing most of your tank builds feature 4 is eye-opening. Return to monkey, pump Will, I guess.
I have a couple questions:
1. Is it possible to get total immunity to damage types between Morphine, Aegis, Stoicism, Conditioning, etc.?
2. Is Iron Will a bad feat? 7 Will tank builds don't feature it.
3. How do you level lockpicking? How to determine how much is enough for my build?
Yeah 3 int is my goto on gun builds, melee needs 5 for cheapshots and expose, and psi needs 6-8 for premeditation or psychoneuralflex respectively.
I've beaten a Dom run without dying using 3 int its very strong to have 2-3 more base points to spend.
1. Yes you can become immune to all damage types
except mechanical damage, mechanical damage is hard capped at 90% reduction.
2. Yes Iron Willed is a bad feat, I wont go into the maths and whatever but Resolve almost doesnt do anything.
3. Usually if my build doesnt have above say 6+ dex I will just keep lockpicking at 35-40 for opening vents, otherwise I would say 70-90 ish would be a good stopping point. Lockpicking generally isnt valuable at all, pickpocketing gives much more including better oddities. No oddities are locked behind lockpicking you cant get elsewhere. Hacking is important because of consoles.