Author Topic: A build (or three) for every weapon (Dominating approved)  (Read 5091 times)

Eidein

  • Oculite
  • Scavenger
  • **
  • Posts: 194
  • Karma: +56/-466
    • View Profile
    • My youtube
« Last Edit: May 19, 2025, 02:09:41 pm by Eidein »

Antalos

  • Probably not a Spambot
  • *
  • Posts: 17
  • Karma: +0/-0
  • Look like it's time to dominate again. Hardcore!
    • View Profile
Re: A build (or three) for every weapon (Dominating approved)
« Reply #1 on: May 19, 2025, 10:37:08 pm »
As soon as I saw the fistfight build on the theme of domination, I immediately knew that you live this game and are serious xD
Seriously, thanks for your work!
A person's destiny is determined by what he thinks about himself.

Eidein

  • Oculite
  • Scavenger
  • **
  • Posts: 194
  • Karma: +56/-466
    • View Profile
    • My youtube
Re: A build (or three) for every weapon (Dominating approved)
« Reply #2 on: May 20, 2025, 02:02:37 pm »
Fists are pretty strong, something like hammer is a true test of will.

Zonermaxxer

  • Noob
  • *
  • Posts: 2
  • Karma: +0/-0
    • View Profile
Re: A build (or three) for every weapon (Dominating approved)
« Reply #3 on: June 19, 2025, 11:34:24 am »
I didn't think of making builds bellow 6 intelligence, even for guns. Seeing most of your tank builds feature 4 is eye-opening. Return to monkey, pump Will, I guess.

I have a couple questions:

1. Is it possible to get total immunity to damage types between Morphine, Aegis, Stoicism, Conditioning, etc.?

2. Is Iron Will a bad feat? 7 Will tank builds don't feature it.

3. How do you level lockpicking? How to determine how much is enough for my build?
« Last Edit: June 19, 2025, 12:34:30 pm by Zonermaxxer »

Eidein

  • Oculite
  • Scavenger
  • **
  • Posts: 194
  • Karma: +56/-466
    • View Profile
    • My youtube
Re: A build (or three) for every weapon (Dominating approved)
« Reply #4 on: June 19, 2025, 04:32:53 pm »
I didn't think of making builds bellow 6 intelligence, even for guns. Seeing most of your tank builds feature 4 is eye-opening. Return to monkey, pump Will, I guess.

I have a couple questions:

1. Is it possible to get total immunity to damage types between Morphine, Aegis, Stoicism, Conditioning, etc.?

2. Is Iron Will a bad feat? 7 Will tank builds don't feature it.

3. How do you level lockpicking? How to determine how much is enough for my build?

Yeah 3 int is my goto on gun builds, melee needs 5 for cheapshots and expose, and psi needs 6-8 for premeditation or psychoneuralflex respectively.

I've beaten a Dom run without dying using 3 int its very strong to have 2-3 more base points to spend.

1. Yes you can become immune to all damage types except mechanical damage, mechanical damage is hard capped at 90% reduction.

2. Yes Iron Willed is a bad feat, I wont go into the maths and whatever but Resolve almost doesnt do anything.

3. Usually if my build doesnt have above say 6+ dex I will just keep lockpicking at 35-40 for opening vents, otherwise I would say 70-90 ish would be a good stopping point. Lockpicking generally isnt valuable at all, pickpocketing gives much more including better oddities. No oddities are locked behind lockpicking you cant get elsewhere. Hacking is important because of consoles.
« Last Edit: June 19, 2025, 04:41:46 pm by Eidein »

Zonermaxxer

  • Noob
  • *
  • Posts: 2
  • Karma: +0/-0
    • View Profile
Re: A build (or three) for every weapon (Dominating approved)
« Reply #5 on: June 19, 2025, 06:05:22 pm »
Thanks, man. Keep on dominatin'

Eidein

  • Oculite
  • Scavenger
  • **
  • Posts: 194
  • Karma: +56/-466
    • View Profile
    • My youtube
Re: A build (or three) for every weapon (Dominating approved)
« Reply #6 on: June 19, 2025, 10:57:48 pm »
Cheers!