Its still lv 24 and i believe there still room for improvement. i dont like psi build cuz its too op and less fun to strategize
my throwing knife build is extremely strong against living being and could stand against armored enemies fairly well. against deal less damage until it hit fatal throw health threshold, so i focused maxing out fatal throw specialization first. beside that, the most challenge in this build are robots cuz your main weapon against them are emp and shock shuriken (or acid in early games). i know i want to only use throwing knives and shuriken in this run, but it doesnt seem feasible in early game against high armored, high mech resist, and robots. i struggled fighting balor cuz my knives didnt went through his armor, i got lucky once my crawler poison and pinning went through. against carnifex i him in 2 turn if im lucky to go first in the first turn.
this build is pretty fun to play, may be you could tweak it more by replacing some feat with hit and run + blitz to get more AP.
some feat like disassemble and pack rathound are used to justify me carrying metal plate to make more knives or shuriken on the go. i pick recklessness to increase crit chance and mitigate it with paranoia while also increasing my initiative. i didnt pick hit and run cuz MP already high from ninja tabi boots and rathound regalia. i also use goggle to further increase my crit chance by 12%.
i need to put space on this, idk how to include the link properly
https: //underrail.info/build/?GAMQCQMDBQcAwoIAAF99ZG48ABlQZCg8DwAAAAAyADImJx1NWFFcw5NeGy9OMSjioowB4qi6BeKqqAPfvg