Hello people. It's been a while since i played.
I made 2 attempts before - once on game release and once with Expedition expansion.
First time i dropped the game inside the deep caverns and the second time, somewhere in the end of the DLC zone.
I've been playing on normal and then expedition on Hard, but i guess - both times it felt like my build was spread thin with feats (like, i had stealth crossbow with guns with throwing grenades and also some crafting feats, then energy pistols with swords and also crafting feats). This is the mistake i will try to avoid and i also plan bumping it up to Dominating, and having the mod installed that makes as many random events pop up in single save file as possible. (stuff like Coral and Booth at the same time, tower and arena masters, both extra SGS quests..) Obviously i am not a seasoned underrail maniac like some of the people here, but i get the hang of the game mechanics reasonably well.
Would some of you please be kind and do a final sanity check for me? Specifically in regards to feat order and some of the skills.
This is something i have in mind, the link below.
Few points from me with my thought process:
1) I would like to avoid using psi powers, so no cave wizardry for me.
2) Chemistry - 112 effective to craft highest tier frag mines. Probably less is enough for chem blob and napalm mines.
3) Not sure about biology. I thought about possibly using it for poison bear traps and crafting, not much needed to craft contaminated 12.7 rounds, there are also animal carapaces for armor but i probably better off using leather or riot armor with black cloth at all times.
4) Crafting and hack\lockpick skills are calculated with workbenches, huxkey, lemurean engineer suit and jacknife in mind. I find micromanaging food and drug buffs a bit tedious for my taste. I might have overspent on something, but i had maxumum theoretical numbers in mind, and i think in case of infused leather gear this is achiebable. But i honestly dont remember needing that much electronics or mechanics.
5) Later aquisition of snipe feat because by that poing it begins to do some serious damage, and it feels like other feats taking earlier offer more impact.
6) Specializaton order: shooting spree (shots), quick tinkering (ap), shooting spree (cooldown), quick tinkering (cooldown), opportunist (disabled targets). No snipe spec because i think the damage output will be high enough already and it's just meme numbers like plasma pistol execute.
7) Weapons of choice: spearhead rifle for general combat shooting, 12.7 gun for shooting spree\snipe HVT liquidation

Pickpocket.. i never tried it before honestly, i just did a test run about until the Junkyard and found that it's pretty cool at removing health and adrenalin shots from people, also oddities for faster leveling. I also read that about 60 effective is enough to get all relevant stuff in the game. But i did it without stealth, i have no idea if pickpocketing in stealth fills the alarm bar slower or not.
9) Just enough mercantile to pass the highest vendor check - i did this already in Expedition and found that it provides a lot of high quality components. At this point i am not even sure lockpicking and hacking are needed at all, but there are still useful stuff in boxes..
10) How much do you think traps should be leveled? The plan was to stop at 30 for feats first, add gradually to reach 90 effective without boosting items except trapper belt to use any trap. But there is also disarming and retrieving..
11) Since i am planning to join JKK, how about dropping start perception to 8, start with 5 will and equip hypno googles for persuasion checks?

Or in this case it's better to bump the stat with all in effect when needed? Or bite the bullet, drop int to 3 and rely hypercerebrix?

That's about it.. will be glad if anyone had something to add. Especially for feat order and effective crafting skill numbers i should aim for.
https://underrail.info/build/?HgUHBwMQAwXCoAAAAAAAAMKgVTs8woHCgsKCVjbCkAAAAAAAAFMBGSYwHUB-AjV_SzPChTHCtcKkeOKijAPio7AC4qOxBeKvvATir70B37wThank you.