Hi,
Thanks for your answer.
What i meant (and i think what im asking is bothering a lot of new/returning players)
Is precisions for each stage of the game, i gave an exemple for early game before depot A.
But i'd like to know stuff like :
Once access to Core city : (the followings are imaginary numbers and imaginary takes))
Mechanics : 100 for firearms, armors, dont bother for crafting melee weapons drops are good enough so far.
Electronics : 100 for shields, no need to go that far for pistols vendor have as good offers or not worth investing SP yet in it.
Chemistry : no need to invest unless bio pistols.
Biology : no need to go further than X unless you wanna craft specific consumables for psi.
Tailoring : X value.
Then another same type of explanation for like access to full Foundry shop, or specific faction etc.
I want to know if its worth to invest in those skills craft wise at lvl 10 and above, how much etc. Or heavily invest in one and do others later, this type of things.
I hope my question is more understandable, i can find easyly guides about the final aim of points to invest for crafting but not through the game different "stages" of what is available for the player.