Author Topic: Underrail 3d map  (Read 29966 times)

xammurapi

  • Probably not a Spambot
  • *
  • Posts: 35
  • Karma: +15/-0
  • xammurapi
    • View Profile
    • umap3d
Re: Underrail 3d map
« Reply #15 on: February 22, 2016, 08:17:06 pm »
Underral 3D map v0.05


http://vaultcrawl.ru/umap3d/
currently Firefox is the most stable browser to work with the application.

List of changes:
  • Camera clipping range decreased for performance reasons
  • New, faster hosting
  • Transitions blocks no longer interfere with the allocation of the blocks under them
  • Zones highlighting system
  • Map expanded:
    • Foundry
    • Crystal Caves and Foundry mines
    • RailCrossing
    • LowerUnderrail
    • Underpassages
    • the lower two floor of the CoreCity

Fixes:
  • Some map fixes
« Last Edit: February 23, 2016, 08:57:15 am by xammurapi »
Underrail 3d map http://underrail.com/forums/index.php?topic=1918.0
My Skype: xinomobile__

Mac Orion

  • Developer
  • Scavenger
  • *****
  • Posts: 150
  • Karma: +35/-0
    • View Profile
Re: Underrail 3d map
« Reply #16 on: February 24, 2016, 10:33:02 pm »
you know what would be cool, if instead a free camera, the camera is fixed at a isometric camera, and with right clicking you can pan around on a flat plane
every height level should have his own color so you can differ what is up and what down.

xammurapi

  • Probably not a Spambot
  • *
  • Posts: 35
  • Karma: +15/-0
  • xammurapi
    • View Profile
    • umap3d
Re: Underrail 3d map
« Reply #17 on: March 09, 2016, 09:54:37 am »
you know what would be cool, if instead a free camera, the camera is fixed at a isometric camera, and with right clicking you can pan around on a flat plane
every height level should have his own color so you can differ what is up and what down.
I invested a lot of time to develop a new menu. Soon it will be able to activate, deactivate, change the color and make the transition to the desired unit for each layer, zone and area of the map.
This was harder than it seemed at first. =)

Now I'm already halfway to the end of this stage.
Underrail 3d map http://underrail.com/forums/index.php?topic=1918.0
My Skype: xinomobile__

Dizzy

  • Zoner
  • **
  • Posts: 92
  • Karma: +7/-0
  • How to catch a unique rabbit? You neek' up on it.
    • View Profile
Re: Underrail 3d map
« Reply #18 on: March 09, 2016, 10:47:49 am »
Looks fantastic! Great work :D

xammurapi

  • Probably not a Spambot
  • *
  • Posts: 35
  • Karma: +15/-0
  • xammurapi
    • View Profile
    • umap3d
Re: Underrail 3d map
« Reply #19 on: March 15, 2016, 04:05:49 pm »
Underral 3D map v0.06
Youtube video


http://vaultcrawl.ru/umap3d/
currently Firefox is the most stable browser to work with the application.

List of changes:
  • Camera view range increased
  • New map menu
  • The network is disabled
  • Map expanded:
    • Upper Underrail (without Institute)
    • Core City

Fixes:
  • Some map fixes
  • Fixed a bug that sometimes caused the inability to select a block

« Last Edit: March 16, 2016, 06:14:32 am by xammurapi »
Underrail 3d map http://underrail.com/forums/index.php?topic=1918.0
My Skype: xinomobile__

Taggart

  • Probably not a Spambot
  • *
  • Posts: 47
  • Karma: +3/-0
    • View Profile
Re: Underrail 3d map
« Reply #20 on: March 16, 2016, 01:09:43 am »
This sounds pretty cool.

I haven't had a chance to check it out yet, but I was wondering - do you need to go online out to a web location to use this map?

Or is it something that can be downloaded and used locally?

TΛPETRVE

  • Scavenger
  • ***
  • Posts: 159
  • Karma: +16/-5
  • Obey the Schnibble!
    • View Profile
Re: Underrail 3d map
« Reply #21 on: March 16, 2016, 01:30:45 am »
Dayum, this shite is bazungolf 8) .
But the problem is, indeed, it zlots at Vlurxtrznbnaxl.

xammurapi

  • Probably not a Spambot
  • *
  • Posts: 35
  • Karma: +15/-0
  • xammurapi
    • View Profile
    • umap3d
Re: Underrail 3d map
« Reply #22 on: March 16, 2016, 04:19:00 pm »
I was wondering - do you need to go online out to a web location to use this map?
Or is it something that can be downloaded and used locally?
I have not yet planned to make a fully autonomous standalone application.
Perhaps in the future, when the map will be finished.
Underrail 3d map http://underrail.com/forums/index.php?topic=1918.0
My Skype: xinomobile__

Nines

  • Probably not a Spambot
  • *
  • Posts: 5
  • Karma: +6/-0
    • View Profile
Re: Underrail 3d map
« Reply #23 on: March 20, 2016, 02:45:56 pm »
Doesn't work for me. I will wait until you make it standalone.

Quote
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.

blakjak

  • Probably not a Spambot
  • *
  • Posts: 19
  • Karma: +2/-0
  • sic itur ad astra
    • View Profile
Re: Underrail 3d map
« Reply #24 on: March 22, 2016, 04:44:35 am »
Very nice job!
This map is awesome

Dizzy

  • Zoner
  • **
  • Posts: 92
  • Karma: +7/-0
  • How to catch a unique rabbit? You neek' up on it.
    • View Profile
Re: Underrail 3d map
« Reply #25 on: March 23, 2016, 04:32:21 pm »
Keep it up with the great progress you are making!

Looking better and better!

xammurapi

  • Probably not a Spambot
  • *
  • Posts: 35
  • Karma: +15/-0
  • xammurapi
    • View Profile
    • umap3d
Re: Underrail 3d map
« Reply #26 on: March 27, 2016, 12:27:17 pm »
Doesn't work for me. I will wait until you make it standalone.
Quote
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
I saw this problem once on a computer with four gigabytes of RAM and Firefox. Before the app was running, too many tabs were open in the browser. Thus, after closing tabs, the application could start normally.

When compiling the applications, 256 MB is selected by default for it to work, I found that, although it is not enough to load ALL the pictures of ALL locations (which requires considerable time and patience :-), that will be enough for normal use. Hmm. I can not say anything definite yet, I need more information. Perhaps there is some way to control memory, I will try to examine this question.
Underrail 3d map http://underrail.com/forums/index.php?topic=1918.0
My Skype: xinomobile__

xammurapi

  • Probably not a Spambot
  • *
  • Posts: 35
  • Karma: +15/-0
  • xammurapi
    • View Profile
    • umap3d
Re: Underrail 3d map
« Reply #27 on: March 27, 2016, 01:20:51 pm »
One little thing: The areas you marked as "Lower Caves" (lux zones) are mostly on the same vertical level as Lower Underrail (lu). Only lux-c# zones appear to be below Lower Underrail: there's a vertical connection between lu-c9 and lux-c6 near Hecate Research Outpost, but all other connections between lu and lux are on the same plane.

The lux zones are simply identified as Caves in-game, but lux probably stands for Lower Underrail extension. I called them Lower Underrail caves on the wiki to avoid mix-ups with the Caves (cv) layer where Junkyard and Camp Hathor are.
To be honest, I completely misunderstood the idea. The Lower Caves are not implemented yet in my map. And what is the "vertical level"?
« Last Edit: March 27, 2016, 09:06:48 pm by xammurapi »
Underrail 3d map http://underrail.com/forums/index.php?topic=1918.0
My Skype: xinomobile__

xammurapi

  • Probably not a Spambot
  • *
  • Posts: 35
  • Karma: +15/-0
  • xammurapi
    • View Profile
    • umap3d
Re: Underrail 3d map
« Reply #28 on: July 22, 2016, 11:22:28 pm »
Underral 3D map v0.067

Webgl build http://vaultcrawl.ru/umap3d/
currently Firefox is the most stable browser to work with the application.

Windows build (outdated) http://vaultcrawl.ru/umap3dpatch/patcher/build.7z
Just download, unzip and run Launcher.exe. The launcher will download the application umap3d.exe and in the future will update it to the latest version. Keep in mind  that this is a standalone, but not offline version. Internet connection is still required.

List of changes:
  • Standalone windows build
  • Map expanded:
    • Lower Underrail Caves
    • Dark metro tunnels

Fixes:
  • Some map fixes
« Last Edit: January 09, 2017, 07:56:03 am by xammurapi »
Underrail 3d map http://underrail.com/forums/index.php?topic=1918.0
My Skype: xinomobile__

xammurapi

  • Probably not a Spambot
  • *
  • Posts: 35
  • Karma: +15/-0
  • xammurapi
    • View Profile
    • umap3d
Re: Underrail 3d map
« Reply #29 on: July 23, 2016, 11:27:15 pm »
Gave it bit of a test and uploaded one of the missing screenshots (lux-a6x, next to hephaestus) to wiki. How often does it check for new screenshots?
in fact, I still have not changed the code so MediaWiki API is still not used to download the files, so that the refresh rate - the manual mode. Well , I already did it.
Quote
And by the way, Oculus screenshots didn't load. They're on the wiki and should match zone filenames as we discussed. Also, if you want to display Oculus exterior as well, you can point the outside zone to lux-wa.png instead of lux-wa_1.png.
fixed.
Underrail 3d map http://underrail.com/forums/index.php?topic=1918.0
My Skype: xinomobile__