Two small dialog bugs I've noticed when talking with Dockmaster Silas @ Junkyard.
One just needs an extra space after the full stop.
For the other I'd suggest changing it to:
Besides this, how many more favors do I need to do before I'll get access to the wormhole?
Great game btw. From the
Dev Log it looks to be getting better and better.
It's substantially improved over an older version I tried; it really does deserve all the praise it gets @ RPG Codex.
Love the oddity XP system, combat encounters feel fairer
(no longer need that early grenade against the bandits etc), limited skill points forces specialization.
Not completely sold on the merchant limits but I can understand the rationale.
A few more skill points for crafting? Not much fun seeing all this cool stuff I can't craft - requirements are very strict; I can't even recycle objects without a hefty investment.
Folding Evasion/Dodge into one skill? By the same logic - I suppose
Pursuade/Intimidate could be folded into
Speech?
Yet to try all the character types but I'm sure they'll all be very interesting/different. (Heavy) melee characters look to have an easier time - not needing to invest in half as many stats/skills.