Author Topic: Dev Log #65: Codename Infusion  (Read 18597 times)

Uptek

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Re: Dev Log #65: Codename Infusion
« Reply #30 on: March 19, 2020, 08:28:57 pm »
Hopefully sometime in the future the original game can get the updated engine as well.

Tygrende

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Re: Dev Log #65: Codename Infusion
« Reply #31 on: March 19, 2020, 08:29:59 pm »
went with low expectations (because of an RPS review I had read)
At least now you know better than to trust RPS reviews.

Alice Malice

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Re: Dev Log #65: Codename Infusion
« Reply #32 on: April 09, 2020, 05:28:59 am »
Regarding changes to Psi, I think it'd also be cool if psionic enemies had full access to psi abilities just like the player does. Unique psi enemies, or high level ones on DOMINATING could use implosion, or throw a cryokinetic orb at you if you're not careful (seeing them occasionally miss horribly and kill themselves and their allies would also be hilarious). Enemy psi monks could use force emission with a pair of steel gloves, and cast force field to either enable their escape, or prevent yours. Rare enemies specializing in temporal manipulation wouldn't be a huge direct threat on their own, but could empower their allies to devastating effect by casting psi haste on them, or dominate you by defbuffing you with psi slow, or by casting entropic recurrence on you right after his sniper buddy shot you in the face.

A change to force field would probably be in order as well, perhaps by giving each individual block of the force field its own HP bar and allowing it to be destroyed? The HP of each block could scale with the caster's effective psychokinesis skill, and could be further improved by the force user feat, which could give force field more HP rather than increasing duration. You could compensate for this change by increasing the total duration of force field by a turn or two.

I think the general idea should be to change boring, un-interactive and abusable stuff like force field and Thermo-D while still allowing Psi to be highly powerful - just not game breakingly so.

Xeuix

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Re: Dev Log #65: Codename Infusion
« Reply #33 on: April 13, 2020, 08:22:38 pm »
went with low expectations (because of an RPS review I had read)
At least now you know better than to trust RPS reviews.

Heh, indeed.

Arclight

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Re: Dev Log #65: Codename Infusion
« Reply #34 on: May 02, 2020, 02:24:21 pm »
sooooooo......  Where do we stand on this?

Picard

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Re: Dev Log #65: Codename Infusion
« Reply #35 on: May 02, 2020, 10:54:16 pm »
Im very happy for this new..  After more +600 hours ,  i can tell than...  VERY THANKS,  DEVS ! I LOVE YOU ALL  !

 :-*

NovelEvent

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Re: Dev Log #65: Codename Infusion
« Reply #36 on: June 29, 2020, 07:38:51 pm »
Good afternoon developers! And what will happen with the translation into another language of the game with the new engine?

Elite

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Re: Dev Log #65: Codename Infusion
« Reply #37 on: June 30, 2020, 03:25:13 pm »
sooooooo......  Where do we stand on this?

Probably not much further along since the update was posted, especially considering the psi-rework is still in progress and in the update itself they say work won't really begin for at least another year.

Ambrosia

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Re: Dev Log #65: Codename Infusion
« Reply #38 on: February 27, 2021, 01:12:28 am »

Pretty obvious connection but this area is likely deep underground judging by this pattern on the wall... Perhaps at Deep Caverns or AS0 depth
Or it could simply be symbolism from a Descending civilization... ie one of the other supercorps



Was this removed from the post or am I blind?

brobotics

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Re: Dev Log #65: Codename Infusion
« Reply #39 on: March 16, 2021, 04:25:34 pm »

Pretty obvious connection but this area is likely deep underground judging by this pattern on the wall... Perhaps at Deep Caverns or AS0 depth
Or it could simply be symbolism from a Descending civilization... ie one of the other supercorps



Was this removed from the post or am I blind?

It's still there, far right side of the image

Ambrosia

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Re: Dev Log #65: Codename Infusion
« Reply #40 on: March 16, 2021, 07:57:40 pm »

It's still there, far right side of the image

No, no, the red icon. Or am I just blind as fuck?