Yeah, it's nice, I mean Sprint is limited to a total of 60 MP that you can only make use of in 2 portions of 30 for 1-1 rounds and that's it. Maintaining distance is important as sniper rifle's have to have a certain range in order to not loose precision.
Another thing, is getting Evasion such a bad idea on Dominating? I mean maxing it will provide you 50% blast resistance, that's yours without any armor penalty. Otherwise in case you might plan to add blast cloth, you would loose about +40 stealth from not having black cloth and the resulting armor penalty would decrease your stealth even further together with your MP. But, your blast resistance would not only be 50 but easily 75%.
However, not having maxed Evasion leaves us with a good amount of skillpoints to spend, so we can really-REALLY optimize the sh*t out of our build. For a proper comparison, please refer to the chart below.
There are 2 skill columns next to each other posing the question of either having maxed Evasion or none but instead be a jack of all trades that's also a total master of all with skillpoints raised to the now max thresholds in...
Hacking: 130 without tools, equipping the Engi-suit and taking Hypercerebrix with Underpie (can we use both at the same time?)
Lockpick: 130 with Eel Sandwitch, Engi-suit and Huxkey
Pickpocket: 140 to steal everything movable in the game
Chemistry: 112 for mk V mines & grenades
Mercantile: 105 with Hypercerebrix
Persuasion: 110 with JKK Jacket
...however, an enemy grenade could prove to be fatal.