It's nice. I know Hammerers can sometimes have pretty random numbers in damage, and I admit, I rolled with a Rapid 9mm Neo Luger LS a lot before level 20 and loved how reliable it was. Constant damage and precision. Tried a 9mm Falchion too for the +5% critical chance but not that long to be able to safely decide which was better because I finally found a nice frame to .44 Hammerer, the damage jumped through the roof so much, I got hooked on it. The thing is, this weapon basically have the same minimal damage of other 9mm pistols of the same quality, but the upper damage has such a substantial jump with the 44's almost to the level of sniper rifles. And that makes a difference more times than not. It's a waste to use it against random critters, it's not made to fire regular shots like a Falchion. But performs best when doing special attacks. My Rapid Neo Luger LS was great to precisely hit kneecaps when all that mattered is to land the shot and slow the enemy from the further the better. With the .44's bigger damage, the huge bleed made the difference.
Anycase, here's my build:
Just look at those nice, round, even numbers with the skills. It's now tailored for playthroughs on higher difficulty with Mercantile added aside Pickpocket, so beside stealing various stuff and oddities, we're granted with more financial stability and access to higher materials. Hacking, Lockpicking and Traps can be raised up to 125-130 with further equipment and food. Can independently craft consumables up to Bullheads and mk IV Frag Grenades, for end-game equipment he does rely on Hypercerebrix or/and a bench for a maximum of 135/155 points in the skills related. Blindsiding, while it comes in to play 99% of the fights and to compensate having the relatively low 13 PER, seeing the above build made me think whether it would be better to switch it for Strafe as it completely negates the penalty of the Spearhead and that would be excellent in cornerfights wielding that rifle.
Wearing Smart Goggles by default, but carry one that's motion tracking with night vision. Being a glass-build with 3 CON, I maxed Evasion for +50% blast damage resistance and wearing a Sturdy Tactical Vest for bullet protection with fully specialised in Ballistics. I am now comfortable in using black cloth in both armor and Tabi boots for more stealth and keeping the penalty low.
Having these values in such high priority and invested so many skill points into them, I went with 8 Agility. The MP and Initiative bonus is nice, but mainly I wanted the build to have it's skills reflected in it's stats as much as possible with the exclusion of still dipping into psi despite having the lowest will. However one can totally just drop AGI to 3, raise PER to 18, drop Blindsiding to take Trigger Happy for the now 35 Initiative and be as deadly as possible. For me it would be troubling to see a sniper sneaking around constantly, but having the lowest agility for the sake of min-maxing, but I completely understand if others might go for that especially on dominating.
EDIT:
Tygrende, I now see your post and it made a part of mine obsolete. It was nice to read it and see how somebody came to the same conclusion, and you pointing out why weapons having higher strength requirement being no good is definetly a valid argument that did not came to my mind yet. This build worked well in Normal, but I abandoned it at level 24 to try Dominating for the first time with it. So any insight is highly appreciated.