Author Topic: door start combat exploit  (Read 1687 times)

sthalik

  • Guest
door start combat exploit
« on: July 25, 2021, 07:20:32 pm »
When the player character opens a door with enemies immediately visible, combat starts immediately with rolling initiative. The player can start combat prior to opening the door, but that wastes 25 AP on opening the door. But there's a way to open the door and force-start combat with full 50 AP.

- start combat
- open door
- move alongside the wall to break vision
- end combat (no aggro!)
- wait for start combat cooldown to expire
- start combat
- move back to the doorway

Ideally the enemies would aggro when opening the door, even if vision is broken immediately.


Styg

  • Administrator
  • Godman
  • *****
  • Posts: 2406
  • Karma: +513/-31
    • View Profile
Re: door start combat exploit
« Reply #1 on: September 02, 2021, 09:04:40 pm »
Ideally the enemies would aggro when opening the door, even if vision is broken immediately.
They should. Where are you pulling this off for example?

ItsChon

  • Probably not a Spambot
  • *
  • Posts: 19
  • Karma: +4/-1
    • View Profile
Re: door start combat exploit
« Reply #2 on: September 03, 2021, 08:28:52 am »
Can confirm this has been a bug for a while now, I just never reported. Can be recreated at countless spots throughout the game.

Mocade

  • Zoner
  • **
  • Posts: 86
  • Karma: +7/-14
    • View Profile
Re: door start combat exploit
« Reply #3 on: October 09, 2021, 04:43:44 pm »
I thought it is a well planned feature that prevents cheap approach to the fights.
Anyway I always open door in stealth mode and wait 2-3 seconds.