Played with Tchort some more, and developed a tactic which almost always prevents any single attack from Tchort and his minions. I.e., he dies in 2 turns and fails to even _try_ to hurt player character. Now that, i think quite a rare feat indeed very few builds could do - again, in Dominating difficulty, that is, 'cause 8k health while resisting ~half of damage even despite W2C ammo - means the thing is a big-time bullet sponge.
I mean, i never seen any build just entering Tchort chamber in Dominating and wiping him out like he's nobody - no preparation, no strong buffs (i could bring gear and consumales to get at least ~20% more damage per hit, but i was confident i won't need these), etc.
Thus i recorded a video of it: to share this "can't touch me!" tactic i discovered, and to show some core things of my build (which i show after Tchort dies), and to just confirm i ain't pulling some prank here.
About the tactic:
- only doable with a sniper rifle, because 2nd-turn shots are made from 15+ tiles distance, and nothing else works from that far away;
- gotta start the fight from stealth and exactly on the tile i start it on: 1 tile closer and tentacles agro, while any tile further means more running towards Tchort to place Tekekinetic Proxy right next to Tchort (to put a source of light near him), which for this build means ~100% crit chance for all shots, from Ambush and high Stealth skill;
- in the end of 1st turn, gotta run back at least to the tile i ran to. Anything closer, and tentacles may do an attack. But a tile or even three tules further back - is ok and recommended, if extra APs / MPs are availalble near the end of 1st turn (from rapid reloader proc in 1st turn, higher agility from core stats or buffs, etc).
The rest is self-explanatory in the video:
https://www.youtube.com/watch?v=hTt7NIQ_s24P.S. Gotta say, enjoyed playing this build throughout the game very much, too - it dominates Dominating like no other i tried or seen played by others, so far. Does come with a grain of salt though - 95% cap on chance to hit means that now and then it's reloading-earlier-save time, like when two 95% shots miss in a row. Does not happen any often, yet still a nuisanse i guess.