Difference between revisions of "Evasive Maneuvers"
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| cooldown = 3 turns | | cooldown = 3 turns | ||
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+ | {{clear}} | ||
+ | == Status effect == | ||
+ | {{Ability Infobox | ||
+ | | image = Evasive Maneuvers ability.png | ||
+ | | type = buff | ||
+ | | name = Evasive Maneuvers | ||
+ | | description = Evasion increased by X. | ||
+ | | duration = 2 turns | ||
+ | }} | ||
+ | |||
+ | Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes. | ||
Revision as of 05:24, 15 November 2014
Feat
Evasive Maneuvers | |
Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns. Cooldown: 3 turns. | |
Requirements |
Combine with an agile high-mobility character and Sprint for massive evasion boost.
History
- 0.1.11.0 - now grants evasion equal to three times your movement points (up from x2)
- 0.1.8.0 - feat introduced
Ability
Evasive Maneuvers | |
Converts all remaining movement points into thrice the evasion for 2 turns. | |
Cooldown: 3 turns |
Status effect
Evasive Maneuvers | |
Evasion increased by X. | |
Duration: 2 turns |
Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
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