Difference between revisions of "Stunned"

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'''Stun''' is basically a stronger variant of [[Incapacitated]], but stunned targets do not lose sight of their enemies. Damage does not remove this effect.
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'''Stun''' is a disabling effect. Basically a stronger variant of [[Incapacitated]], but stunned targets do not lose sight of their enemies. Damage does not remove this effect.
  
 
Being unable to perform any actions means stunned targets cannot act during their turns nor dodge/evade attacks during enemy turns. However, [[Locus of Control]] can be used while stunned.
 
Being unable to perform any actions means stunned targets cannot act during their turns nor dodge/evade attacks during enemy turns. However, [[Locus of Control]] can be used while stunned.
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=== Sources ===
 
=== Sources ===
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{{columns|2|
 
* Any {{color|yellow|electricity}} damage on organic targets unless otherwise specified (1 turn)
 
* Any {{color|yellow|electricity}} damage on organic targets unless otherwise specified (1 turn)
 
* [[Combo]] (1 turn)
 
* [[Combo]] (1 turn)
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* [[Sledgehammer]] (innate 10% proc, 1 turn)
 
* [[Sledgehammer]] (innate 10% proc, 1 turn)
 
* [[Telekinetic Punch]] (1 turn)
 
* [[Telekinetic Punch]] (1 turn)
{{clear}}
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}}{{clear}}
  
 
== Immunity ==
 
== Immunity ==

Revision as of 08:32, 15 November 2014

Stunned icon

Stunned
Cannot move or perform any actions.
Duration: 1-3 turns

Stun is a disabling effect. Basically a stronger variant of Incapacitated, but stunned targets do not lose sight of their enemies. Damage does not remove this effect.

Being unable to perform any actions means stunned targets cannot act during their turns nor dodge/evade attacks during enemy turns. However, Locus of Control can be used while stunned.

Most stuns last for 1 turn but some stuns such as Dirty Kick on a human male last longer.

Sources

Immunity

Second Wind icon

Second Wind
Short term immunity to stun effects.
Duration: 2 turns

Second Wind is caused by expiring stun effects.