Difference between revisions of "Incapacitated"
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− | + | '''Incapacitated''' is a fairly common disabling effect which does not provide temporary immunity, meaning incapacitation effects can stunlock the player character or non-player characters. However, direct damage taken will break the effect. Damage from [[poison]], acid spills, electroshocks or [[Bleeding Wound|bleeding]] does not remove incapacitation.[http://underrail.com/forums/index.php?topic=781.msg4306#msg4306] | |
Being unable to perform any actions means incapacitated targets cannot act during their turns nor dodge/evade attacks during enemy turns. However, [[Locus of Control]] can be used while incapacitated. | Being unable to perform any actions means incapacitated targets cannot act during their turns nor dodge/evade attacks during enemy turns. However, [[Locus of Control]] can be used while incapacitated. | ||
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=== Sources === | === Sources === | ||
+ | {{columns|2| | ||
* [[Cheap Shots]] (1 turn) | * [[Cheap Shots]] (1 turn) | ||
* [[Flashbang]] (2 turns) | * [[Flashbang]] (2 turns) | ||
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* [[Pneumatic Hammer]] (2 or more turns) | * [[Pneumatic Hammer]] (2 or more turns) | ||
* [[Tranquilizing Bolt]] (up to 5 turns) | * [[Tranquilizing Bolt]] (up to 5 turns) | ||
+ | }} | ||
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 08:38, 15 November 2014
Incapacitated | |
Cannot move or perform any actions, but any damage taken will remove the effect. | |
Duration: 1-5 turns |
Incapacitated is a fairly common disabling effect which does not provide temporary immunity, meaning incapacitation effects can stunlock the player character or non-player characters. However, direct damage taken will break the effect. Damage from poison, acid spills, electroshocks or bleeding does not remove incapacitation.[1]
Being unable to perform any actions means incapacitated targets cannot act during their turns nor dodge/evade attacks during enemy turns. However, Locus of Control can be used while incapacitated.
Incapacitated targets lose sight of their enemies, allowing for easy re-stealthing or retreating behind a corner.
Sources
- Cheap Shots (1 turn)
- Flashbang (2 turns)
- Mental Breakdown (up to 3 turns)
- Pneumatic Hammer (2 or more turns)
- Tranquilizing Bolt (up to 5 turns)