Difference between revisions of "Fear"
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− | + | '''Fear''' is an effect and also a category of control effects. Feared characters run away from their enemies in panic. | |
− | + | Robotic targets are immune to fear. Rathounds are especially afraid of fire. | |
− | {{clear}} | + | |
+ | {{columns|2| | ||
+ | === Sources === | ||
+ | * [[Frighten]] | ||
+ | * On rathounds: [[Flare]]s, any source of {{heat}} damage | ||
+ | |||
+ | === Other fear effects === | ||
+ | * [[Burning]] | ||
+ | * [[Intimidated]] (does not cause panic) | ||
+ | }}{{clear}} | ||
== Immunity == | == Immunity == | ||
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}} | }} | ||
− | '''Aphobia''' is caused by expiring fear effects. | + | '''Aphobia''' is caused by expiring fear effects that cause loss of control. |
The [[Rathound Regalia]] also provides permanent fear immunity as long as its worn. | The [[Rathound Regalia]] also provides permanent fear immunity as long as its worn. |
Revision as of 08:59, 15 November 2014
Fear | |
Overwhelming fear prevents this character from acting rationally. | |
Duration: 1-8 turns |
Fear is an effect and also a category of control effects. Feared characters run away from their enemies in panic.
Robotic targets are immune to fear. Rathounds are especially afraid of fire.
Immunity
Aphobia | |
Short term immunity to all fear effects. | |
Duration: 2 turns |
Aphobia is caused by expiring fear effects that cause loss of control.
The Rathound Regalia also provides permanent fear immunity as long as its worn.