Difference between revisions of "Last Stand"
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| type = ability | | type = ability | ||
| name = Last Stand | | name = Last Stand | ||
− | | description = When activated this ability will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1 | + | | description = When activated this ability will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1. |
| cooldown = 10 turns | | cooldown = 10 turns | ||
}} | }} |
Revision as of 12:17, 15 November 2014
Feat
Last Stand | |
Grants you an ability that when activated it will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1. Cooldown: 10 turns. | |
Requirements
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Last Stand is a good feat for any character who meets the 9 Constitution requirement. It essentially allows you to survive 2 turns longer when health is running low and all other options have been exhausted.
History
- 0.1.11.0 - feat introduced
Ability
Last Stand | |
When activated this ability will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1. | |
Cooldown: 10 turns |
Can be used at any time during your turns without any cost (except when under control effects).
Status effect
Last Stand | |
After this effect expires the character's health will be reduced to 1. | |
Duration: 2 turns |
If you see this on an enemy combatant, your best bet is simply waiting it out and then finishing them before they have a chance to heal from 1 HP.
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