Difference between revisions of "Power Management"
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m (0.1.14 update) |
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| image = Power_management_icon.png | | image = Power_management_icon.png | ||
| name = Power Management | | name = Power Management | ||
− | | description = Electronic devices you create | + | | description = Electronic devices you create have 35% greater energy capacity. |
− | | requirements = * [[Electronics]] 15 | + | | requirements = |
+ | * [[Intelligence]] 7 | ||
+ | * [[Electronics]] 15 | ||
}} | }} | ||
− | + | '''Power Management''' is a crafter feat which allows you to make better electronic devices. | |
=== Affected devices === | === Affected devices === | ||
Line 17: | Line 19: | ||
=== History === | === History === | ||
+ | * [[0.1.14.0]] - changed description, added intelligence requirement | ||
* [[0.1.4.0]] - feat introduced | * [[0.1.4.0]] - feat introduced | ||
Line 22: | Line 25: | ||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
+ | [[Category:Intelligence feats]] | ||
[[Category:Electronics feats]] | [[Category:Electronics feats]] |
Revision as of 13:27, 26 March 2015
Feat
Power Management | |
Electronic devices you create have 35% greater energy capacity. | |
Requirements
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Power Management is a crafter feat which allows you to make better electronic devices.
Affected devices
All devices that use energy cores:
- Blueprint: Cloaking Device
- Blueprint: Energy Pistol
- Blueprint: Energy Shield Emitter
- Blueprint: Taser
- Blueprint: Goggles (optional)
- Blueprint: Combat Gloves (optional)
- Blueprint: Combat Knife (optional)
- Blueprint: Sledgehammer (optional)
- Blueprint: Machete E (optional)
- Blueprint: Spear E (optional)
- Blueprint: Spying Endoscope E (optional)
- Blueprint: Fusion Cannon HD
Any armor using regenerative vest
History