Difference between revisions of "Evasive Maneuvers"
Jump to navigation
Jump to search
m (0.1.14 update) |
|||
Line 5: | Line 5: | ||
| description = Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns.<br><br>Cooldown: 3 turns. | | description = Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns.<br><br>Cooldown: 3 turns. | ||
| requirements = | | requirements = | ||
− | * [[Evasion]] | + | * [[Evasion]] 50 |
* [[Agility]] 6 | * [[Agility]] 6 | ||
}} | }} | ||
− | + | '''Evasive Maneuvers''' is a feat. | |
=== History === | === History === | ||
+ | * [[0.1.14.0]] - evasion requirement increased from 35 to 50 | ||
* [[0.1.11.0]] - now grants evasion equal to three times your movement points (up from x2) | * [[0.1.11.0]] - now grants evasion equal to three times your movement points (up from x2) | ||
* [[0.1.8.0]] - feat introduced | * [[0.1.8.0]] - feat introduced |
Revision as of 14:19, 26 March 2015
Feat
Evasive Maneuvers | |
Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns. Cooldown: 3 turns. | |
Requirements |
Evasive Maneuvers is a feat.
History
- 0.1.14.0 - evasion requirement increased from 35 to 50
- 0.1.11.0 - now grants evasion equal to three times your movement points (up from x2)
- 0.1.8.0 - feat introduced
Ability
Evasive Maneuvers | |
Converts all remaining movement points into thrice the evasion for 2 turns. | |
Cooldown: 3 turns |
Status effect
Evasive Maneuvers | |
Evasion increased by X. | |
Duration: 2 turns |
Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
|