Difference between revisions of "EMP Grenade"
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{{Tabbed infobox | {{Tabbed infobox | ||
| tab1 = EMP Grenade | | tab1 = EMP Grenade | ||
− | | tab2 = | + | | tab2 = Mk II |
− | | tab3 = | + | | tab3 = Mk III |
|}} | |}} | ||
− | '''EMP Grenades''' are | + | '''EMP Grenades''' are special grenades that damage automatons and electronic devices. They do not hurt organic targets unless they have electronic devices such as [[Shield Emitter]] equipped, in which case those devices have their batteries drained and the target takes damage based on energy drained. |
− | + | They deal '''30-45''' (Mk I), '''50-80''' (Mk II) or '''70-115''' (Mk III) damage to automatons. Mk III EMP devices also stun automatons for 3 turns instead of 2. | |
+ | |||
+ | As of version [[0.1.14.0]], hostile NPCs may also use EMP grenades against the player. | ||
== Crafting == | == Crafting == |
Revision as of 13:10, 30 March 2015
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This grenade discharges powerful electromagnetic pulse on impact, damaging and disabling electronic equipment. | |||
Use: All automatons caught in the blast take 30-45 electricity damage (this damage bypasses resistances and shields) and are stunned for 2 turns. All other targets have their electronic equipment immediately drained of all energy and receive electrical damage equal to 50% of energy drained. (AP: 15; Cooldown: 6 turns) | |||
Weight: 0.30 | |||
Value: 400
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This grenade discharges powerful electromagnetic pulse on impact, damaging and disabling electronic equipment. | |||
Use: All automatons caught in the blast take 65-105 electricity damage (this damage bypasses resistances and shields) and are stunned for 2 turns. All other targets have their electronic equipment immediately drained of all energy and receive electrical damage equal to 50% of energy drained. (AP: 15; Cooldown: 6 turns) | |||
Weight: 0.30 | |||
Value: 600
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This grenade discharges powerful electromagnetic pulse on impact, damaging and disabling electronic equipment. | |||
Use: All automatons caught in the blast take 100-165 electricity damage (this damage bypasses resistances and shields) and are stunned for 3 turns. All other targets have their electronic equipment immediately drained of all energy and receive electrical damage equal to 50% of energy drained. (AP: 15; Cooldown: 6 turns) | |||
Weight: 0.30 | |||
Value: 800
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EMP Grenades are special grenades that damage automatons and electronic devices. They do not hurt organic targets unless they have electronic devices such as Shield Emitter equipped, in which case those devices have their batteries drained and the target takes damage based on energy drained.
They deal 30-45 (Mk I), 50-80 (Mk II) or 70-115 (Mk III) damage to automatons. Mk III EMP devices also stun automatons for 3 turns instead of 2.
As of version 0.1.14.0, hostile NPCs may also use EMP grenades against the player.
Crafting
EMP Grenades can be crafted with Blueprint: EMP Grenade.
Other info
Stackable: Yes (10)
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