Difference between revisions of "Burning"
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== Sources == | == Sources == | ||
+ | {{columns|2| | ||
+ | * [[8.6mm Incendiary Round]]s - 35% chance | ||
+ | * [[Molotov Cocktail]] - 50% chance | ||
+ | * [[Magnesium Grenade]] - 50% chance | ||
+ | * [[Napalm Grenade]] - 50% chance | ||
* [[Pyromaniac]] - gives fire-based psi abilities a chance to set targets on fire | * [[Pyromaniac]] - gives fire-based psi abilities a chance to set targets on fire | ||
− | * [[Incendiary Bolt]]s - 50% chance | + | * [[Incendiary Bolt]]s - 50% chance |
+ | }} | ||
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 01:27, 31 March 2015
Burning | |
This character is burning for X heat damage every turn, while running around in panic. | |
Duration: 2-3 turns |
Burning is a fear effect caused by various incendiary weapons. Its damage is based on the initial attack that caused the burning. Living characters set on fire will flail around in panic, unless they are immune to Fear effects.
Fire Proximity Suit provides immunity to burning.
Sources
- 8.6mm Incendiary Rounds - 35% chance
- Molotov Cocktail - 50% chance
- Magnesium Grenade - 50% chance
- Napalm Grenade - 50% chance
- Pyromaniac - gives fire-based psi abilities a chance to set targets on fire
- Incendiary Bolts - 50% chance