Difference between revisions of "Stunned"
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Being unable to perform any actions means stunned targets cannot act during their turns nor dodge/evade attacks during enemy turns. However, [[Locus of Control]] can be used while stunned. | Being unable to perform any actions means stunned targets cannot act during their turns nor dodge/evade attacks during enemy turns. However, [[Locus of Control]] can be used while stunned. | ||
− | Most stuns last for 1 turn but some stuns such as [[Dirty Kick]] on a human male last longer. | + | Most stuns last for 1 turn but some stuns, such as [[Dirty Kick]] on a human male, last longer. |
=== Sources === | === Sources === | ||
{{columns|2| | {{columns|2| | ||
− | * Any {{color|yellow|electricity}} damage | + | * Any {{color|yellow|electricity}} damage unless otherwise specified (1 turn) |
* [[Combo]] (1 turn) | * [[Combo]] (1 turn) | ||
− | * [[Cut | + | * [[Cut Throat]] (3 turns) |
* [[Poison#Crawler Poison|Crawler Poison]] (2 turns) | * [[Poison#Crawler Poison|Crawler Poison]] (2 turns) | ||
* [[Dirty Kick]] (1-2 turns) | * [[Dirty Kick]] (1-2 turns) | ||
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'''Second Wind''' is caused by expiring stun effects. | '''Second Wind''' is caused by expiring stun effects. | ||
+ | |||
+ | Characters with [[Thick Skull]] feat are permanently immune to stuns. They become [[Dazed]] instead when when hit with a stun effect. | ||
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 03:51, 5 April 2015
Stunned | |
Cannot move or perform any actions. | |
Duration: 1-3 turns |
Stun is a disabling effect. Basically a stronger variant of Incapacitated, but stunned targets do not lose sight of their enemies. Damage does not remove this effect.
Being unable to perform any actions means stunned targets cannot act during their turns nor dodge/evade attacks during enemy turns. However, Locus of Control can be used while stunned.
Most stuns last for 1 turn but some stuns, such as Dirty Kick on a human male, last longer.
Sources
- Any electricity damage unless otherwise specified (1 turn)
- Combo (1 turn)
- Cut Throat (3 turns)
- Crawler Poison (2 turns)
- Dirty Kick (1-2 turns)
- Electrokinesis and Electroshock Pistol (primary target only, 1 turn)
- Sentry Bot, Taser (1 turn)
- Siphoner Headbutt attack (20% proc, 1 turn)
- Sledgehammer (innate 10% proc, 1 turn)
- Telekinetic Punch (1 turn)
Immunity
Second Wind | |
Short term immunity to stun effects. | |
Duration: 2 turns |
Second Wind is caused by expiring stun effects.
Characters with Thick Skull feat are permanently immune to stuns. They become Dazed instead when when hit with a stun effect.