Difference between revisions of "Power Management"
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=== History === | === History === | ||
− | * [[0.1.14.0]] - changed | + | * [[0.1.14.0]] - functionality changed, added intelligence requirement |
* [[0.1.4.0]] - feat introduced | * [[0.1.4.0]] - feat introduced | ||
Revision as of 00:18, 6 April 2015
Feat
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Power Management |
Electronic devices you create have 35% greater energy capacity. | |
Requirements
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Power Management is a crafter feat which allows you to make better electronic devices.
Affected devices
All devices that use energy cores:
Blueprint: Cloaking Device
Blueprint: Energy Pistol
Blueprint: Energy Shield Emitter
Blueprint: Taser
Blueprint: Goggles (optional)
Blueprint: Combat Gloves (optional)
Blueprint: Combat Knife (optional)
Blueprint: Sledgehammer (optional)
Blueprint: Machete E (optional)
Blueprint: Spear E (optional)
Blueprint: Spying Endoscope E (optional)
Blueprint: Fusion Cannon HD
Any armor using regenerative vest
History