Difference between revisions of "Taste for Blood"
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m (0.1.14 update) |
(added status effect) |
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Line 13: | Line 13: | ||
* [[0.1.13.0]] - max stacks changed from 20 to 10 | * [[0.1.13.0]] - max stacks changed from 20 to 10 | ||
* [[0.1.11.0]] - feat introduced | * [[0.1.11.0]] - feat introduced | ||
+ | {{clear}} | ||
+ | |||
+ | == Status effect == | ||
+ | {{Ability Infobox | ||
+ | | image = Taste for Blood effect.png | ||
+ | | type = buff | ||
+ | | name = Taste for Blood | ||
+ | | description = Melee damage increased by 5% and action point cost for using melee weapons reduced by 0.2. | ||
+ | | duration = 2 turns (10 seconds) | ||
+ | | maxstacks = 10 | ||
+ | }} | ||
+ | |||
+ | The AP cost reduction is rounded to nearest integer. | ||
+ | * 0-2 stacks: normal AP cost | ||
+ | * 3-7 stacks: -1 AP cost | ||
+ | * 8-10 stacks: -2 AP cost | ||
+ | |||
{{Feats navbox}} | {{Feats navbox}} | ||
+ | {{Status effect navbox|collapsed}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
+ | [[Category:Status effects]] | ||
[[Category:Melee feats]] | [[Category:Melee feats]] |
Revision as of 05:13, 14 April 2015
Feat
Taste for Blood | |
Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0.2 for each bleeding wound the target has. This can stack up to 10 times. Killing blows will grant a single stack regardless of the number of bleeding wounds. Expires after 1 turn if not refreshed. | |
Requirements
|
Taste for Blood is a feat.
History
- 0.1.14.0 - killing blows now grant a single stack
- 0.1.13.0 - max stacks changed from 20 to 10
- 0.1.11.0 - feat introduced
Status effect
Taste for Blood | |
Melee damage increased by 5% and action point cost for using melee weapons reduced by 0.2. | |
Duration: 2 turns (10 seconds) | |
Max stacks: 10 |
The AP cost reduction is rounded to nearest integer.
- 0-2 stacks: normal AP cost
- 3-7 stacks: -1 AP cost
- 8-10 stacks: -2 AP cost
|