Difference between revisions of "Taste for Blood"

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m (0.1.14 update)
(added status effect)
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* [[0.1.13.0]] - max stacks changed from 20 to 10
 
* [[0.1.13.0]] - max stacks changed from 20 to 10
 
* [[0.1.11.0]] - feat introduced
 
* [[0.1.11.0]] - feat introduced
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{{clear}}
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== Status effect ==
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{{Ability Infobox
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| image      = Taste for Blood effect.png
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| type        = buff
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| name        = Taste for Blood
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| description = Melee damage increased by 5% and action point cost for using melee weapons reduced by 0.2.
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| duration    = 2 turns (10 seconds)
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| maxstacks  = 10
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}}
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The AP cost reduction is rounded to nearest integer.
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* 0-2 stacks: normal AP cost
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* 3-7 stacks: -1 AP cost
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* 8-10 stacks: -2 AP cost
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{{Feats navbox}}
 
{{Feats navbox}}
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{{Status effect navbox|collapsed}}
 
[[Category:Feats]]
 
[[Category:Feats]]
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[[Category:Status effects]]
 
[[Category:Melee feats]]
 
[[Category:Melee feats]]

Revision as of 05:13, 14 April 2015

Feat

Taste for Blood feat icon Taste for Blood
Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0.2 for each bleeding wound the target has. This can stack up to 10 times. Killing blows will grant a single stack regardless of the number of bleeding wounds.

Expires after 1 turn if not refreshed.


Requirements

Taste for Blood is a feat.

History

  • 0.1.14.0 - killing blows now grant a single stack
  • 0.1.13.0 - max stacks changed from 20 to 10
  • 0.1.11.0 - feat introduced

Status effect

Taste for Blood icon

Taste for Blood
Melee damage increased by 5% and action point cost for using melee weapons reduced by 0.2.
Duration: 2 turns (10 seconds)
Max stacks: 10

The AP cost reduction is rounded to nearest integer.

  • 0-2 stacks: normal AP cost
  • 3-7 stacks: -1 AP cost
  • 8-10 stacks: -2 AP cost