Difference between revisions of "Dazed"
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− | '''Dazed''' is a debuff. Characters with [[Thick Skull]] feat cannot be | + | '''Dazed''' is a debuff. Characters with [[Thick Skull]] feat cannot be stunned. Instead, they become dazed when hit with a stun effect. Duration of daze is equal to duration of the stun that was avoided. |
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− | Duration of daze is equal to duration of the stun that was avoided. | ||
=== Sources === | === Sources === | ||
− | * Any [[stun]] for characters with [[Thick Skull]] | + | * Any [[Stunned|stun]] for characters with [[Thick Skull]] is converted to daze |
+ | * [[Telekinetic Undulation]] (1 turn, 50% chance) | ||
+ | * [[Concussive Shots]] (1 turn, 40% chance) | ||
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 13:30, 20 August 2015
Dazed | |
Action points reduced by 15. | |
Duration: 1-3 turns |
Dazed is a debuff. Characters with Thick Skull feat cannot be stunned. Instead, they become dazed when hit with a stun effect. Duration of daze is equal to duration of the stun that was avoided.
Sources
- Any stun for characters with Thick Skull is converted to daze
- Telekinetic Undulation (1 turn, 50% chance)
- Concussive Shots (1 turn, 40% chance)