Difference between revisions of "Power Management"
Jump to navigation
Jump to search
m |
WikimanBot (talk | contribs) |
||
Line 1: | Line 1: | ||
− | |||
{{Feat Infobox | {{Feat Infobox | ||
| image = Power_management_icon.png | | image = Power_management_icon.png |
Revision as of 07:19, 21 August 2015
Power Management | |
Electronic devices you create have 35% greater energy capacity. | |
Requirements
|
Power Management is a crafter feat which allows you to make better electronic devices.
Affected devices
All devices that use energy cores:
- Blueprint: Cloaking Device
- Blueprint: Energy Pistol
- Blueprint: Energy Shield Emitter
- Blueprint: Taser
- Blueprint: Goggles (optional)
- Blueprint: Combat Gloves (optional)
- Blueprint: Combat Knife (optional)
- Blueprint: Sledgehammer (optional)
- Blueprint: Machete E (optional)
- Blueprint: Spear E (optional)
- Blueprint: Spying Endoscope E (optional)
- Blueprint: Fusion Cannon HD
Any armor using regenerative vest
History