Difference between revisions of "Guns"
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(link to Pistols, SMGs, Assault Rifles and Sniper Rifles) |
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== Details == | == Details == | ||
− | Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles and sniper rifles), chemical and energy weapons. | + | Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles and sniper rifles), chemical and energy weapons. Guns are split into four distinct main categories: [[Pistols]], [[SMGs]], [[Assault Rifles]] and [[Sniper Rifles]]. |
The formula for damage gained from Guns skill is <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[Combat stats#Precision]] and [[Evasion]] for details on precision mechanics. | The formula for damage gained from Guns skill is <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[Combat stats#Precision]] and [[Evasion]] for details on precision mechanics. | ||
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== Related items == | == Related items == | ||
+ | * [[Bullet Strap Belt]] decreases firearm reloading AP cost | ||
* [[:Category:Guns]] | * [[:Category:Guns]] | ||
* [[:Category:Ammo]] | * [[:Category:Ammo]] |
Revision as of 12:18, 15 January 2016
Guns is a skill.
Related Base Ability |
Skill Synergies |
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Details
Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles and sniper rifles), chemical and energy weapons. Guns are split into four distinct main categories: Pistols, SMGs, Assault Rifles and Sniper Rifles.
The formula for damage gained from Guns skill is Base Damage * (1 + 0.7 * Effective Guns Skill / 100)
. See Combat stats#Precision and Evasion for details on precision mechanics.
Related feats
See Category:Guns feats.
Related items
- Bullet Strap Belt decreases firearm reloading AP cost
- Category:Guns
- Category:Ammo
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