Difference between revisions of "Incapacitated"
Jump to navigation
Jump to search
m |
m |
||
Line 20: | Line 20: | ||
* [[Pneumatic Hammer]] (2 or more turns) | * [[Pneumatic Hammer]] (2 or more turns) | ||
* [[Tranquilizing Bolt]] (up to 5 turns) | * [[Tranquilizing Bolt]] (up to 5 turns) | ||
+ | * [[Power Fist]] (up to 4 turns) | ||
}} | }} | ||
Revision as of 15:38, 21 January 2016
Incapacitated | |
Cannot move or perform any actions, but any damage taken will remove the effect. | |
Duration: 1-5 turns |
Incapacitated is a fairly common disabling effect which does not provide temporary immunity, meaning incapacitation effects can stunlock the player character or non-player characters. However, direct damage taken will break the effect. Damage from poison, acid spills, electroshocks or bleeding does not remove incapacitation.[1]
Being unable to perform any actions means incapacitated targets cannot act during their turns nor dodge/evade attacks during enemy turns. However, Locus of Control can be used while incapacitated.
Incapacitated targets lose sight of their enemies, allowing for easy re-stealthing or retreating behind a corner.
Sources
- Cheap Shots (1 turn)
- Flashbang (2 turns)
- Mental Breakdown (up to 3 turns)
- Pneumatic Hammer (2 or more turns)
- Tranquilizing Bolt (up to 5 turns)
- Power Fist (up to 4 turns)