Difference between revisions of "Skills"
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− | : Each skill is affected by one of your character's [[Base | + | : Each skill is affected by one of your character's [[Base Abilities|Base Ability Scores]], but the amount of points you may invest in any skill is not restricted by them. Every point in base ability above 4 increases the effective value of dependent skills by '''{{color|silver|8.5%}}''', while every point below 4 decreases it by '''{{color|silver|10%}}'''. |
Revision as of 07:35, 10 February 2016
Skills in Underrail represent your character's competence and knowledge in specific topics.
You gain 40 skill points every level, except at character creation where you have 120 points to spend. You cannot increase any given skill beyond its maximum for your current level, which is 10 + 5 per level. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills.
- Related base abilities
- Each skill is affected by one of your character's Base Ability Scores, but the amount of points you may invest in any skill is not restricted by them. Every point in base ability above 4 increases the effective value of dependent skills by 8.5%, while every point below 4 decreases it by 10%.
- Skill synergies
- Some skills also benefit from others through skill synergy, increasing their effective skill level by a percentage of the synergistic skill. Synergies cannot boost skills beyond their maximum for your current level.
Offense
Offense skills, along with psi skills, define your character's primary means of attacking.
Guns
- Main article: Guns
Guns skill includes all kinds of firearms and chemical/energy weapons as well. Crossbows have their own skill.
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Skill Synergies |
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Throwing
- Main article: Throwing
Throwing is a support skill, rather than a primary weapon skill you can rely on all the time. Also increases damage with throwing knives.
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Crossbows
- Main article: Crossbows
Crossbows can fire various special bolts and their relatively low impact speed (compared to firearms and energy weapons) helps pierce energy shields.
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Melee
- Main article: Melee
Melee includes all sorts of close combat weapons — unarmed, fist weapons, knives and sledgehammers.
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Defense
Defense skills are a part of your character's defensive abilities. They let you completely avoid some attacks. They can reduce chance to hit by up to 60% (if effective evasion/dodge skill is twice the attacker's effective attack skill)[1]
They are related to agility.
Dodge
- Main article: Dodge
Dodge skill primarily helps you avoid all sorts of melee attacks.
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Skill Synergies |
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Evasion
- Main article: Evasion
Evasion skill helps you avoid most ranged attacks, except psionics. It also reduces damage from AoE attacks such as grenade/mine explosions and pyrokinesis.
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Subterfuge
Subterfuge skills are skillset of a thief and a spy. They allow you break & enter into various secured areas and steal from NPCs. Stealth also plays a large part in combat with feats such as Ambush and Cut-Throat.
Stealth
- Main article: Stealth
Stealth skill allows you to successfully stay hidden from others in Stealth Mode.
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Skill Synergies |
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Hacking
- Main article: Hacking
Hacking skill is used to hack into computer terminals and open electronic locks with haxxors.
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Lockpicking
- Main article: Lockpicking
Lockpicking skill is used to open mechanical locks with lockpicks and ventilation shafts with Omni-Tool.
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Skill Synergies |
Pickpocketing
- Main article: Pickpocketing
Pickpocketing skill is used for the Pickpocket ability, stealing directly from someone's pockets. Stealth, lockpicking and hacking can be used to steal from (locked) containers.
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Skill Synergies |
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Traps
- Main article: Traps
Traps skill allows you to both use traps as a weapon and spot/disarm enemy traps. See Traps for details.
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Technology
Technology skills are the crafting skills of Underrail. They also have varying uses outside of item crafting.
All of them are related to intelligence.
Mechanics
- Main article: Mechanics
Mechanics skill represents your ability to understand and repair mechanical devices. Used in most crafting recipes that use metal and mechanical components, including metal armors and firearms.
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Electronics
- Main article: Electronics
Electronics skill represents your ability to understand and repair electronic devices. Used in crafting recipes that use electronic components.
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Chemistry
- Main article: Chemistry
Chemistry skill is used in crafting recipes related to chemistry, such as chemical weapons and explosives.
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Skill Synergies |
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Biology
- Main article: Biology
Biology skill is for crafting medicine items and processing plants or animal remains into useful chemicals.
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Tailoring
- Main article: Tailoring
Tailoring is used to craft various lightweight armor items from leather and cloth.
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Psi
Various psionic powers your character can learn during the game.
All of them are related to will.
Thought Control
- Main article: Thought Control
Thought Control psi abilities deal with crowd control and other ways to affect the minds of organic targets.
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Skill Synergies |
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Psychokinesis
- Main article: Psychokinesis
Psychokinesis psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation.
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Skill Synergies |
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Metathermics
- Main article: Metathermics
Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies.
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Social
Social skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in Underrail.
Persuasion and intimidation are related to will, which also unlocks some dialogue options. Mercantile is related to intelligence.
Persuasion
- Main article: Persuasion
Persuasion is often used to resolve difficult situations with peaceful dialogue.
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Intimidation
- Main article: Intimidation
Intimidation is the less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like Bullet Strap Belts and Balaclavas.
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Mercantile
- Main article: Mercantile
Mercantile is not only good for trading with merchants, but also for negotiating better quest rewards. See Traders for more information.
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