Difference between revisions of "Thought Control"
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* [[Mysterious Pillars]] of [[Silent Isle]] | * [[Mysterious Pillars]] of [[Silent Isle]] | ||
* [[Psionic Mentor]] sold by [[Rail Crossing]]'s [[Doc (Rail Crossing)|Doc]] | * [[Psionic Mentor]] sold by [[Rail Crossing]]'s [[Doc (Rail Crossing)|Doc]] | ||
− | * Psionic Mentor | + | * Psionic Mentor sold by [[Investigator Kiro]] from [[Institute of Tchort]] |
− | * Psionic Mentor in [[Hecate Research Outpost]] | + | * Psionic Mentor in [[Hecate Research Outpost]] and Psionic Mentor sold by [[Phyllis]] from [[Oculus]] |
− | * Psionic Mentor in | + | * Psionic Mentor sold by [[Ezra]] in [[South Gate Station]] (late in the game) |
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Revision as of 12:27, 20 February 2016
Thought Control is a psi skill which allows to use thought control psi abilities effectively.
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Details
Thought Control is one of the three disciplines of psi, along with Metathermics and Psychokinesis. Thought Control is considered by many to be difficult and nefarious - mind controllers are often untrusted. Offensive thought control abilities consist of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage. Besides pure crowd control, thought control abilities can also deal a good amount of damage, but only on living targets and sometimes even only on human targets.
There is only one Thought Control teacher in the game: Ezra, head network administrator at South Gate Station, can teach the player up to three thought control abilities. However, psionic mentors can be found throughout the game and teach many more abilities.
Thought Control abilities
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