Difference between revisions of "Merchants"

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* [[Constantine]] (Oculus)
 
* [[Constantine]] (Oculus)
 
* [[Derica]] (Core City)
 
* [[Derica]] (Core City)
* [[Lost Vault Trader]] (Caves)
+
* [[Lost Vault Trader]] (Lower Underrail Caves)
 
* [[Marty]] (Upper Underrail)
 
* [[Marty]] (Upper Underrail)
  

Revision as of 01:05, 23 March 2016

For an alphabetical list of trader NPCs, see Category:Traders.
For a list of items by trader category, see Category:Trader categories.

Traders, merchants or vendors are NPCs who trade items with the player.

Trading interface

The trading interface
  • You can't see the exact value of your trade, but the Refuses/Accepts bar should give you a rough idea
  • Alt-click or double-click items to quickly send them to trade
  • Shift-click items to split stacks
  • Reset button sends requested and offered items back
  • Auto button uses available currency items to equalize the trade
  • Trade button completes the trade
  • Offered items overlaid with X won't be accepted by the trader

Trader properties

Prices

The price modifier for items you purchase usually starts at 200% and can be lowered with your mercantile skill. Some traders may also offer you better deals than others.

Currency is always valued at its base value, without any price modifiers. Traders usually only accept local currencies in trade.

Currency Value Accepted in
SGS Credits.png SGS Credits 10 South Gate Station (local currency)
Stygian Coin.png Stygian Coin 30 Everywhere in South Underrail
United Stations Dollar.png United Stations Dollar 50 United Stations and Protectorate bases

Restocking

Most merchant stores are restocked every 90 minutes. Higher level items or entirely new items will be available in some stores based on game progression. (e.g. TNT Charges in SGS armory)

Items bought

Traders usually buy only certain types of items, and only in limited amounts. Salesman feat increases the amount of items you can sell.

These limits reset when their inventory is restocked.

Trader list

A list of merchants by their trade.

General store

Assorted junk

Armory


Chemical weaponry

Chemicals

Stealthy stuff

Electronics

Mechanical components

Metals

Food

Pharmacy

Biologist

Plants

Organs

Hunting supplies

Useless junk