Difference between revisions of "Thought Control"
m |
|||
Line 32: | Line 32: | ||
* Ezra in South Gate Station | * Ezra in South Gate Station | ||
* Ezra in South Gate Station | * Ezra in South Gate Station | ||
− | * [[Mysterious Pillars]] of [[Silent Isle]] | + | * [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] of [[Silent Isle]] |
* [[Psionic Mentor]] sold by [[Rail Crossing]]'s [[Doc (Rail Crossing)|Doc]] | * [[Psionic Mentor]] sold by [[Rail Crossing]]'s [[Doc (Rail Crossing)|Doc]] | ||
* Psionic Mentor sold by [[Investigator Kiro]] from [[Institute of Tchort]] | * Psionic Mentor sold by [[Investigator Kiro]] from [[Institute of Tchort]] |
Revision as of 11:33, 3 November 2016
Thought Control is a psi skill which allows to use thought control psi abilities effectively.
Related Base Ability |
Skill Synergies |
|
Details
Thought Control is one of the three disciplines of psi, along with Metathermics and Psychokinesis. Thought Control is considered by many to be difficult and nefarious - mind controllers are often untrusted. Offensive thought control abilities consist of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage. Besides pure crowd control, thought control abilities can also deal a good amount of damage, but only on living targets and sometimes even only on human targets.
There is only one Thought Control teacher in the game: Ezra, head network administrator at South Gate Station, can teach the player up to three thought control abilities. However, psionic mentors can be found throughout the game and teach many more abilities.
Thought Control abilities
Ability name |
Learned from |
|
Related feats
|