Difference between revisions of "Biology"
Jump to navigation
Jump to search
(→Related items: added skill requirements of consumable blueprints) |
|||
Line 17: | Line 17: | ||
== Related feats == | == Related feats == | ||
− | * [[:Category:Crafting feats]] | + | * [[:Category: Crafting feats]] |
− | * [[:Category:Biology feats]] | + | * [[:Category: Biology feats]] |
== Related items == | == Related items == | ||
Line 25: | Line 25: | ||
* [[Blueprint: Process Plant or Fungus]] | * [[Blueprint: Process Plant or Fungus]] | ||
− | Medicine and drugs | + | Medicine and drugs (skill required) |
− | * [[Blueprint: | + | * [[Blueprint: Psi Booster]] (15) |
− | * [[Blueprint: | + | * [[Blueprint: Health Hypo]] (25) |
− | * [[Blueprint: | + | * [[Blueprint: Morphine Shot]] (25) |
− | * [[Blueprint: | + | * [[Blueprint: Jumping Bean]] (35) |
− | * [[Blueprint: | + | * [[Blueprint: Adrenaline Shot]] (40) |
− | * [[Blueprint: Health Hypo]] | + | * [[Blueprint: Advanced Health Hypo]] (50) |
− | * [[Blueprint: | + | * [[Blueprint: Focus Stim]] (50) |
− | * [[Blueprint: | + | * [[Blueprint: Aegis]] (60) |
− | * [[Blueprint: | + | * [[Blueprint: Irongut]] (60) |
− | * [[Blueprint: | + | * [[Blueprint: Trance]] (70) |
− | * [[Blueprint: | + | * [[Blueprint: Bullhead]] (80) |
− | + | * [[Blueprint: Super Health Hypo]] (100) | |
− | * [[Blueprint: Super Health Hypo]] | + | * [[Blueprint: Regenerative Mixture]] (115) |
− | * [[Blueprint: | + | * [[Blueprint: Supersoldier Drug]] (130) |
− | * [[Blueprint: | ||
Poisoned & other bio weaponry | Poisoned & other bio weaponry | ||
Line 50: | Line 49: | ||
* [[Blueprint: Gas Grenade]] | * [[Blueprint: Gas Grenade]] | ||
− | + | Armor | |
+ | * [[Blueprint: Psionic Headband]] | ||
* [[Regenerative Vest (component)]] | * [[Regenerative Vest (component)]] | ||
Revision as of 00:36, 28 November 2016
Biology is a crafting skill.
Related Base Ability |
Skill Synergies |
|
Details
Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.
You can get a 15% bonus to Biology when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Processing biological materials
Medicine and drugs (skill required)
- Blueprint: Psi Booster (15)
- Blueprint: Health Hypo (25)
- Blueprint: Morphine Shot (25)
- Blueprint: Jumping Bean (35)
- Blueprint: Adrenaline Shot (40)
- Blueprint: Advanced Health Hypo (50)
- Blueprint: Focus Stim (50)
- Blueprint: Aegis (60)
- Blueprint: Irongut (60)
- Blueprint: Trance (70)
- Blueprint: Bullhead (80)
- Blueprint: Super Health Hypo (100)
- Blueprint: Regenerative Mixture (115)
- Blueprint: Supersoldier Drug (130)
Poisoned & other bio weaponry
- Blueprint: Bear Trap
- Blueprint: Caltrops
- Blueprint: Chemical Bolt
- Blueprint: Throwing Knives
- Blueprint: Contaminated Bullets
- Blueprint: Gas Grenade
Armor
|