Difference between revisions of "Telekinetic Punch"
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− | {{ | + | {{Ability Infobox |
| image = | | image = | ||
+ | | type = psi | ||
| name = Telekinetic Punch | | name = Telekinetic Punch | ||
| school = Psychokinesis | | school = Psychokinesis | ||
| skillreq = 0 | | skillreq = 0 | ||
| description = Telekinetical force strikes the target, dealing 9-10 mechanical damage and stunning it for 1 turn unless it passes a resolve check. The stun only affects organic targets. | | description = Telekinetical force strikes the target, dealing 9-10 mechanical damage and stunning it for 1 turn unless it passes a resolve check. The stun only affects organic targets. | ||
− | | | + | | apcost = 15 |
− | | | + | | psicost = 25 |
| range = 5,0 | | range = 5,0 | ||
| cooldown = 3 turns | | cooldown = 3 turns |
Revision as of 08:25, 1 August 2013
Telekinetic Punch | |
Psychokinesis (0 skill required) | |
Telekinetical force strikes the target, dealing 9-10 mechanical damage and stunning it for 1 turn unless it passes a resolve check. The stun only affects organic targets. | |
Action Points: 15 | |
Psi: 25 | |
Range: 5,0 | |
Cooldown: 3 turns |
Telekinetic Punch is the first Psychokinesis psi ability the player can learn.
It can be learned from Bisson in SGS.