Difference between revisions of "Psychostatic Electricity"
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Increases chance to get critically hit by up to 25%. | Increases chance to get critically hit by up to 25%. | ||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Critical Chance | ||
+ | | max = | ||
+ | | text = Further increases the target's chance to get critically hit by {0}% per stack for each specialization point. | ||
+ | }} | ||
+ | {{Specialization | ||
+ | | name = Duration | ||
+ | | max = | ||
+ | | text = Increases the duration by {0} for each specialization point. | ||
+ | }} | ||
Revision as of 05:31, 11 October 2017
Psychostatic Electricity | |
When you damage a target with your electrical psionics you apply a debuff that increases the chance for the target to be critically hit from any source by 5% for 2 turns. Stacks 5 times. | |
Requirements
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Psychostatic Electricity is a feat and a status effect.
History
- 0.2.0.1 - feat introduced
Status effect
Psychostatic Electricity | |
Chance to get critically hit from any source increased by 5%. | |
Duration: 2 turns (10 seconds) | |
Max stacks: 5 |
Increases chance to get critically hit by up to 25%.
Specializations
- Critical Chance ( levelExpression error: Unexpected > operator.) — Further increases the target's chance to get critically hit by {0}% per stack for each specialization point.
- Duration ( levelExpression error: Unexpected > operator.) — Increases the duration by {0} for each specialization point.
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