Difference between revisions of "Mechanics"

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(1.0.2.2 changes)
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{{columns|3|
 
{{columns|3|
 
Weapons
 
Weapons
* [[Blueprint: Assault Rifle]]
+
* {{Itemlink|Blueprint: Assault Rifle}}
* [[Blueprint: Chemical Pistol]]
+
* {{Itemlink|Blueprint: Chemical Pistol}}
* [[Blueprint: Combat Gloves]]
+
* {{Itemlink|Blueprint: Combat Gloves}}
* [[Blueprint: Combat Knife]]
+
* {{Itemlink|Blueprint: Combat Knife}}
* [[Blueprint: Crossbow]]
+
* {{Itemlink|Blueprint: Crossbow}}
* [[Blueprint: Pistol]]
+
* {{Itemlink|Blueprint: Pistol}}
* [[Blueprint: Sledgehammer]]
+
* {{Itemlink|Blueprint: Sledgehammer}}
* [[Blueprint: SMG]]
+
* {{Itemlink|Blueprint: SMG}}
* [[Blueprint: Sniper Rifle]]
+
* {{Itemlink|Blueprint: Sniper Rifle}}
  
 
Armor
 
Armor
* [[Blueprint: Boots]]
+
* {{Itemlink|Blueprint: Boots}}
* [[Blueprint: Goggles]]
+
* {{Itemlink|Blueprint: Goggles}}
* [[Blueprint: Metal Armor]]
+
* {{Itemlink|Blueprint: Metal Armor}}
* [[Blueprint: Metal Helmet]]
+
* {{Itemlink|Blueprint: Metal Helmet}}
* [[Blueprint: Riot Gear]]
+
* {{Itemlink|Blueprint: Riot Gear}}
* [[Blueprint: Tactical Vest]]
+
* {{Itemlink|Blueprint: Tactical Vest}}
  
 
Combat utilities and traps
 
Combat utilities and traps
* [[Blueprint: Bear Trap]]
+
* {{Itemlink|Blueprint: Bear Trap}}
* [[Blueprint: Caltrops]]
+
* {{Itemlink|Blueprint: Caltrops}}
* [[Blueprint: Chemical Blob Trap]]
+
* {{Itemlink|Blueprint: Chemical Blob Trap}}
* [[Blueprint: Serrated Bolt]]
+
* {{Itemlink|Blueprint: Serrated Bolt}}
* [[Blueprint: Throwing Knives]]
+
* {{Itemlink|Blueprint: Throwing Knives}}
  
 
Common bullets
 
Common bullets
* [[Blueprint: Bullets]]
+
* {{Itemlink|Blueprint: Bullets}}
* [[Blueprint: JHP Bullets]]
+
* {{Itemlink|Blueprint: JHP Bullets}}
* [[Blueprint: W2C Bullets]]
+
* {{Itemlink|Blueprint: W2C Bullets}}
  
 
Special bullets
 
Special bullets
* [[Blueprint: Acid Bullets]]
+
* {{Itemlink|Blueprint: Acid Bullets}}
* [[Blueprint: Contaminated Bullets]]
+
* {{Itemlink|Blueprint: Contaminated Bullets}}
* [[Blueprint: Explosive Bullets]]
+
* {{Itemlink|Blueprint: Explosive Bullets}}
* [[Blueprint: Incendiary Bullets]]
+
* {{Itemlink|Blueprint: Incendiary Bullets}}
* [[Blueprint: Micro-Shrapnel Bullets]]
+
* {{Itemlink|Blueprint: Micro-Shrapnel Bullets}}
* [[Blueprint: Shock Bullets]]
+
* {{Itemlink|Blueprint: Shock Bullets}}
  
 
Mechanical item processing
 
Mechanical item processing
* [[Blueprint: Disassemble Item]]
+
* {{Itemlink|Blueprint: Disassemble Item}}
* [[Blueprint: Infused Leather]]
+
* {{Itemlink|Blueprint: Infused Leather}}
* [[Blueprint: Recycle Item]]
+
* {{Itemlink|Blueprint: Recycle Item}}
* [[Blueprint: Repair Kit]]
+
* {{Itemlink|Blueprint: Repair Kit}}
  
 
Low mechanics requirement only (5-15)
 
Low mechanics requirement only (5-15)
* [[Blueprint: EMP Grenade]]
+
* {{Itemlink|Blueprint: EMP Grenade}}
* [[Blueprint: EMP Mine]]
+
* {{Itemlink|Blueprint: EMP Mine}}
* [[Blueprint: Energy Pistol]]
+
* {{Itemlink|Blueprint: Energy Pistol}}
* [[Blueprint: Flashbang]]
+
* {{Itemlink|Blueprint: Flashbang}}
* [[Blueprint: Gas Grenade]]
+
* {{Itemlink|Blueprint: Gas Grenade}}
* [[Blueprint: Hand Grenade]]
+
* {{Itemlink|Blueprint: Hand Grenade}}
* [[Blueprint: Mine]]
+
* {{Itemlink|Blueprint: Mine}}
 
}}
 
}}
  

Revision as of 08:04, 14 October 2017

Mechanics is a crafting skill.

Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps.

In-game description

Related Base Ability

Skill Synergies

  • None

Details

Mechanics is used mainly for crafting a wide variety of mechanical devices. Firearms, crossbows, melee weapons, metal armor—anything made from metal components.

It can also be used to repair mechanical devices that are not items.

You can get a 15% bonus to Mechanics when crafting at the basement of Your House once you have bought the relevant workbench.

Related feats

Related items

Weapons

Armor

Combat utilities and traps

Common bullets

Special bullets

Mechanical item processing

Low mechanics requirement only (5-15)