Difference between revisions of "Mechanics"
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{{columns|3| | {{columns|3| | ||
Weapons | Weapons | ||
− | * | + | * {{Itemlink|Blueprint: Assault Rifle}} |
− | * | + | * {{Itemlink|Blueprint: Chemical Pistol}} |
− | * | + | * {{Itemlink|Blueprint: Combat Gloves}} |
− | * | + | * {{Itemlink|Blueprint: Combat Knife}} |
− | * | + | * {{Itemlink|Blueprint: Crossbow}} |
− | * | + | * {{Itemlink|Blueprint: Pistol}} |
− | * | + | * {{Itemlink|Blueprint: Sledgehammer}} |
− | * | + | * {{Itemlink|Blueprint: SMG}} |
− | * | + | * {{Itemlink|Blueprint: Sniper Rifle}} |
Armor | Armor | ||
− | * | + | * {{Itemlink|Blueprint: Boots}} |
− | * | + | * {{Itemlink|Blueprint: Goggles}} |
− | * | + | * {{Itemlink|Blueprint: Metal Armor}} |
− | * | + | * {{Itemlink|Blueprint: Metal Helmet}} |
− | * | + | * {{Itemlink|Blueprint: Riot Gear}} |
− | * | + | * {{Itemlink|Blueprint: Tactical Vest}} |
Combat utilities and traps | Combat utilities and traps | ||
− | * | + | * {{Itemlink|Blueprint: Bear Trap}} |
− | * | + | * {{Itemlink|Blueprint: Caltrops}} |
− | * | + | * {{Itemlink|Blueprint: Chemical Blob Trap}} |
− | * | + | * {{Itemlink|Blueprint: Serrated Bolt}} |
− | * | + | * {{Itemlink|Blueprint: Throwing Knives}} |
Common bullets | Common bullets | ||
− | * | + | * {{Itemlink|Blueprint: Bullets}} |
− | * | + | * {{Itemlink|Blueprint: JHP Bullets}} |
− | * | + | * {{Itemlink|Blueprint: W2C Bullets}} |
Special bullets | Special bullets | ||
− | * | + | * {{Itemlink|Blueprint: Acid Bullets}} |
− | * | + | * {{Itemlink|Blueprint: Contaminated Bullets}} |
− | * | + | * {{Itemlink|Blueprint: Explosive Bullets}} |
− | * | + | * {{Itemlink|Blueprint: Incendiary Bullets}} |
− | * | + | * {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} |
− | * | + | * {{Itemlink|Blueprint: Shock Bullets}} |
Mechanical item processing | Mechanical item processing | ||
− | * | + | * {{Itemlink|Blueprint: Disassemble Item}} |
− | * | + | * {{Itemlink|Blueprint: Infused Leather}} |
− | * | + | * {{Itemlink|Blueprint: Recycle Item}} |
− | * | + | * {{Itemlink|Blueprint: Repair Kit}} |
Low mechanics requirement only (5-15) | Low mechanics requirement only (5-15) | ||
− | * | + | * {{Itemlink|Blueprint: EMP Grenade}} |
− | * | + | * {{Itemlink|Blueprint: EMP Mine}} |
− | * | + | * {{Itemlink|Blueprint: Energy Pistol}} |
− | * | + | * {{Itemlink|Blueprint: Flashbang}} |
− | * | + | * {{Itemlink|Blueprint: Gas Grenade}} |
− | * | + | * {{Itemlink|Blueprint: Hand Grenade}} |
− | * | + | * {{Itemlink|Blueprint: Mine}} |
}} | }} | ||
Revision as of 08:04, 14 October 2017
Mechanics is a crafting skill.
Related Base Ability |
Skill Synergies |
|
Details
Mechanics is used mainly for crafting a wide variety of mechanical devices. Firearms, crossbows, melee weapons, metal armor—anything made from metal components.
It can also be used to repair mechanical devices that are not items.
You can get a 15% bonus to Mechanics when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Weapons
- Blueprint: Assault Rifle
- Blueprint: Chemical Pistol
- Blueprint: Combat Gloves
- Blueprint: Combat Knife
- Blueprint: Crossbow
- Blueprint: Pistol
- Blueprint: Sledgehammer
- Blueprint: SMG
- Blueprint: Sniper Rifle
Armor
- Blueprint: Boots
- Blueprint: Goggles
- Blueprint: Metal Armor
- Blueprint: Metal Helmet
- Blueprint: Riot Gear
- Blueprint: Tactical Vest
Combat utilities and traps
- Blueprint: Bear Trap
- Blueprint: Caltrops
- Blueprint: Chemical Blob Trap
- Blueprint: Serrated Bolt
- Blueprint: Throwing Knives
Common bullets
Special bullets
- Blueprint: Acid Bullets
- Blueprint: Contaminated Bullets
- Blueprint: Explosive Bullets
- Blueprint: Incendiary Bullets
- Blueprint: Micro-Shrapnel Bullets
- Blueprint: Shock Bullets
Mechanical item processing
- Blueprint: Disassemble Item
- Blueprint: Infused Leather
- Blueprint: Recycle Item
- Blueprint: Repair Kit
Low mechanics requirement only (5-15)
|