Difference between revisions of "Biology"

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(→‎Related items: added skill requirements of consumable blueprints)
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== Related items ==
 
== Related items ==
 
Processing biological materials
 
Processing biological materials
* [[Blueprint: Extract Humour]]
+
* {{Itemlink|Blueprint: Extract Humour}}
* [[Blueprint: Process Plant or Fungus]]
+
* {{Itemlink|Blueprint: Process Plant or Fungus}}
  
 
Medicine and drugs (skill required)
 
Medicine and drugs (skill required)
* [[Blueprint: Psi Booster]] (15)
+
* {{Itemlink|Blueprint: Psi Booster}} (15)
* [[Blueprint: Health Hypo]] (25)
+
* {{Itemlink|Blueprint: Health Hypo}} (25)
* [[Blueprint: Morphine Shot]] (25)
+
* {{Itemlink|Blueprint: Morphine Shot}} (25)
* [[Blueprint: Jumping Bean]] (35)
+
* {{Itemlink|Blueprint: Jumping Bean}} (35)
* [[Blueprint: Adrenaline Shot]] (40)
+
* {{Itemlink|Blueprint: Adrenaline Shot}} (40)
* [[Blueprint: Advanced Health Hypo]] (50)
+
* {{Itemlink|Blueprint: Advanced Health Hypo}} (50)
* [[Blueprint: Focus Stim]] (50)
+
* {{Itemlink|Blueprint: Focus Stim}} (50)
* [[Blueprint: Aegis]] (60)
+
* {{Itemlink|Blueprint: Aegis}} (60)
* [[Blueprint: Irongut]] (60)
+
* {{Itemlink|Blueprint: Irongut}} (60)
* [[Blueprint: Trance]] (70)
+
* {{Itemlink|Blueprint: Trance}} (70)
* [[Blueprint: Bullhead]] (80)
+
* {{Itemlink|Blueprint: Bullhead}} (80)
* [[Blueprint: Super Health Hypo]] (100)
+
* {{Itemlink|Blueprint: Super Health Hypo}} (100)
* [[Blueprint: Regenerative Mixture]] (115)
+
* {{Itemlink|Blueprint: Regenerative Mixture}} (115)
* [[Blueprint: Supersoldier Drug]] (130)
+
* {{Itemlink|Blueprint: Supersoldier Drug}} (130)
  
 
Poisoned & other bio weaponry
 
Poisoned & other bio weaponry
* [[Blueprint: Bear Trap]]
+
* {{Itemlink|Blueprint: Bear Trap}}
* [[Blueprint: Caltrops]]
+
* {{Itemlink|Blueprint: Caltrops}}
* [[Blueprint: Chemical Bolt]]
+
* {{Itemlink|Blueprint: Chemical Bolt}}
* [[Blueprint: Throwing Knives]]
+
* {{Itemlink|Blueprint: Throwing Knives}}
* [[Blueprint: Contaminated Bullets]]
+
* {{Itemlink|Blueprint: Contaminated Bullets}}
* [[Blueprint: Gas Grenade]]
+
* {{Itemlink|Blueprint: Gas Grenade}}
  
 
Armor
 
Armor
* [[Blueprint: Psionic Headband]]
+
* {{Itemlink|Blueprint: Psionic Headband}}
* [[Regenerative Vest (component)]]
+
* {{Itemlink|Regenerative Vest (component)}}
  
  
 
{{Skills navbox}}
 
{{Skills navbox}}
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 08:05, 14 October 2017

Biology is a crafting skill.

Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.

In-game description

Related Base Ability

Skill Synergies

Details

Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.

You can get a 15% bonus to Biology when crafting at the basement of Your House once you have bought the relevant workbench.

Related feats

Related items

Processing biological materials

Medicine and drugs (skill required)

Poisoned & other bio weaponry

Armor