Difference between revisions of "Dazed"
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(1.0.2.2 changes) |
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| image = Dazed.png | | image = Dazed.png | ||
| description = Action points reduced by 15. | | description = Action points reduced by 15. | ||
− | | duration = 1- | + | | duration = 1-5 turns |
}} | }} | ||
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=== Sources === | === Sources === | ||
* Any [[Stunned|stun]] for characters with [[Thick Skull]] is converted to daze | * Any [[Stunned|stun]] for characters with [[Thick Skull]] is converted to daze | ||
+ | * [[Concussive Shots]] (1 turn, 40% chance) | ||
* [[Telekinetic Undulation]] (1 turn, 50% chance) | * [[Telekinetic Undulation]] (1 turn, 50% chance) | ||
− | |||
* [[Quake]] (1 turn, 50% chance) | * [[Quake]] (1 turn, 50% chance) | ||
+ | * Consuming medicine while affected by a [[Hyperallergenic]] (3 turns) | ||
* [[Flashbang]] while using [[Night Vision]] (5 turns) | * [[Flashbang]] while using [[Night Vision]] (5 turns) | ||
Revision as of 10:43, 11 December 2017
Dazed | |
Action points reduced by 15. | |
Duration: 1-5 turns |
Dazed is a debuff. Characters with Thick Skull feat cannot be stunned. Instead, they become dazed when hit with a stun effect. Duration of daze is equal to duration of the stun that was avoided.
Sources
- Any stun for characters with Thick Skull is converted to daze
- Concussive Shots (1 turn, 40% chance)
- Telekinetic Undulation (1 turn, 50% chance)
- Quake (1 turn, 50% chance)
- Consuming medicine while affected by a Hyperallergenic (3 turns)
- Flashbang while using Night Vision (5 turns)