Difference between revisions of "Adrenaline Rush"
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| DOMINATING difficulty<br>Attracted to [[Psi-amplifier]] | | DOMINATING difficulty<br>Attracted to [[Psi-amplifier]] | ||
| Also gains 10 stacks of [[Taste for Blood]] | | Also gains 10 stacks of [[Taste for Blood]] | ||
+ | |- | ||
+ | | [[Jookhela]] | ||
+ | | +20 Action Points<br>+100% Dodge and Evasion<br>+4 Strength | ||
+ | | Permanent | ||
+ | | DOMINATING difficulty | ||
+ | | Also gains 5 Constitution | ||
|} | |} | ||
Revision as of 11:56, 24 March 2018
Adrenaline Rush | |
Action points increased by 20, dodge and evasion by 30%, and strength by 2. | |
Duration: 3 turns |
Adrenaline Rush is the effect of Adrenaline Shot and adrenaline injections of Faceless Doctors. Causes Fatigue when it expires.
Natural adrenaline rush
In some cases creatures can gain adrenaline rush of varying strength naturally, which will usually only expire upon death.
Creature | Natural adrenaline rush effect | Duration | Condition(s) | Other effects |
---|---|---|---|---|
Warthog | +15 Action Points +10% Dodge and Evasion +4 Strength |
Permanent | DOMINATING difficulty Health below 50% |
Also gains permanent Pain Suppression |
Bladeling | +15 Action Points +10% Dodge and Evasion +4 Strength |
Permanent | DOMINATING difficulty Attracted to Psi-amplifier |
Also gains 10 stacks of Taste for Blood |
Jookhela | +20 Action Points +100% Dodge and Evasion +4 Strength |
Permanent | DOMINATING difficulty | Also gains 5 Constitution |