Difference between revisions of "Burning"
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* [[Incendiary Blob Trap Mk III]] - always sets on fire | * [[Incendiary Blob Trap Mk III]] - always sets on fire | ||
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+ | == Immunity == | ||
+ | [[Fire Proximity Suit]] and armor suits crafted with [[Aluminized Cloth]] provide immunity to burning. | ||
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+ | The fear effect may be resisted through other means that provide fear immunity. {{Locus of Control immunities}} [[Rathound Regalia]] also provides fear immunity. | ||
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 23:28, 22 August 2018
Burning | |
This character is burning for X heat damage every turn, while running around in panic. | |
Duration: 2-6 turns |
Burning is a fear effect caused by various incendiary weapons. Its initial damage is based on the attack that caused the burning, but will stack with any further attacks that successfully inflict the effect. Living characters set on fire will flail around in panic, unless they are immune to Fear effects.
Armor suits with Aluminized Cloth overcoats and Fire Proximity Suit provide immunity to burning.
Sources
- 8.6mm Incendiary Rounds - 35% chance
- Molotov Cocktail - 50% chance
- Magnesium Grenade - 50% chance
- Napalm Grenade - 50% chance
- Pyromaniac - gives fire-based psi abilities a chance to set targets on fire
- Incendiary Bolts - 50% chance
- Incendiary Blob Pistol - chance depends on quality
- Incendiary Blob Trap - always sets on fire
- Incendiary Blob Trap Mk II - always sets on fire
- Incendiary Blob Trap Mk III - always sets on fire
Immunity
Fire Proximity Suit and armor suits crafted with Aluminized Cloth provide immunity to burning.
The fear effect may be resisted through other means that provide fear immunity. The Locus of Control feat can remove and provide temporary immunity to stun, fear, incapacitation, and mind control effects. Rathound Regalia also provides fear immunity.