Difference between revisions of "Fear"
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The [[Rathound Regalia]] also provides permanent fear immunity as long as its worn. | The [[Rathound Regalia]] also provides permanent fear immunity as long as its worn. | ||
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+ | {{Mind Affecting Attack immunities}} | ||
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 23:51, 22 August 2018
Fear | |
Overwhelming fear prevents this character from acting rationally. | |
Duration: 1-8 turns |
Fear is an effect and also a category of control effects. Feared characters run away from their enemies in panic.
Robotic targets are immune to fear. Rathounds are especially afraid of fire.
Sources
- Frighten
- Dehumanizer
- On rathounds: Flares, any source of Heat damage
Other fear effects
- Burning
- Intimidated (does not cause panic)
Immunity
Aphobia | |
Short term immunity to all fear effects. | |
Duration: 2 turns |
Aphobia is caused by expiring fear effects that cause loss of control.
The Locus of Control feat can remove and provide temporary immunity to stun, fear, incapacitation, and mind control effects.
The Rathound Regalia also provides permanent fear immunity as long as its worn.
Automatons are immune to all kinds of mind affecting attacks.