Difference between revisions of "Save Buzzer"
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Once you reach the second floor of Buzzer's shop, you can either kill the mindreader for [[Holding Cell Key (Buzzer's Shop)|the holding cell key]], or pick the lock (70 skill required) and have Buzzer take care of the mindreader. Either way, rest of the Faceless inside the shop will come upstairs to investigate if they hear noises of combat. | Once you reach the second floor of Buzzer's shop, you can either kill the mindreader for [[Holding Cell Key (Buzzer's Shop)|the holding cell key]], or pick the lock (70 skill required) and have Buzzer take care of the mindreader. Either way, rest of the Faceless inside the shop will come upstairs to investigate if they hear noises of combat. | ||
− | The peaceful way is to talk to the mindreader and persuade him (60 skill required) to let Buzzer stay alive. | + | The peaceful way is to talk to the mindreader and persuade him (60 skill required) to let Buzzer stay alive. The mindreader also is willing to spare Buzzer if the Foundry [[Faceless recon]] quest is peacefully finished. |
{{Missions navbox}} | {{Missions navbox}} | ||
[[Category:Quests]] | [[Category:Quests]] |
Revision as of 01:53, 26 February 2019
Save Buzzer | ||
Sidequest | ||
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Quest information | ||
Location | Rail Crossing | |
Given by | Captain Herve | |
Rewards | 1500 classic XP / 1 oddity XP 100 Stygian Coin (200 with 40 mercantile) | |
Related quests | ||
Assist Rail Crossing Get rid of the Faceless | ||
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Rail Crossing's mayor also wants you to save Buzzer if possible while dealing with the Faceless.
Objectives
- Captain Herve wants you to save Buzzer, who he believes is being held prisoner in his shop
Walkthrough
Make your way to Buzzer's Shop and free him from his holding cell.
You have two options of approach here: a frontal assault to the shop with heavy Faceless resistance, or the back way - sneak in via the tunnels under Rail Crossing. However, the tunnels are infested by burrowers.
Once you reach the second floor of Buzzer's shop, you can either kill the mindreader for the holding cell key, or pick the lock (70 skill required) and have Buzzer take care of the mindreader. Either way, rest of the Faceless inside the shop will come upstairs to investigate if they hear noises of combat.
The peaceful way is to talk to the mindreader and persuade him (60 skill required) to let Buzzer stay alive. The mindreader also is willing to spare Buzzer if the Foundry Faceless recon quest is peacefully finished.