Difference between revisions of "Dazed"
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(more sources, effect description) |
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| nature = malicious | | nature = malicious | ||
| image = Dazed.png | | image = Dazed.png | ||
− | | description = Action points reduced by 15. | + | | description = Action points reduced by 15 and movement points reduced by 30. |
| duration = 1-5 turns | | duration = 1-5 turns | ||
}} | }} | ||
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* Consuming medicine while affected by a [[Hyperallergenic]] (3 turns) | * Consuming medicine while affected by a [[Hyperallergenic]] (3 turns) | ||
* [[Flashbang]] while using [[Night Vision]] (5 turns) | * [[Flashbang]] while using [[Night Vision]] (5 turns) | ||
+ | * [[Improved Unarmed Combat]] (1 turn, 5% chance) | ||
+ | * [[Shield Bash]]{{expedition-inline}} (1 turn) | ||
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 11:19, 17 July 2019
Dazed | |
Action points reduced by 15 and movement points reduced by 30. | |
Duration: 1-5 turns |
Dazed is a debuff. Characters with Thick Skull feat cannot be stunned. Instead, they become dazed when hit with a stun effect. Duration of daze is equal to duration of the stun that was avoided.
Sources
- Any stun for characters with Thick Skull is converted to daze
- Boxing Gloves (1 turn, 30% chance)
- Concussive Shots (1 turn, 40% chance)
- Telekinetic Undulation (1 turn, 50% chance)
- Quake (1 turn, 50% chance)
- Consuming medicine while affected by a Hyperallergenic (3 turns)
- Flashbang while using Night Vision (5 turns)
- Improved Unarmed Combat (1 turn, 5% chance)
- Shield Bash E (1 turn)