Difference between revisions of "Biology"

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(expedition medicine blueprints)
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* {{Itemlink|Blueprint: Adrenaline Shot}} (40)
 
* {{Itemlink|Blueprint: Adrenaline Shot}} (40)
 
* {{Itemlink|Blueprint: Advanced Health Hypo}}  (50)
 
* {{Itemlink|Blueprint: Advanced Health Hypo}}  (50)
 +
* {{Itemlink|Blueprint: Twitch}} (50)
 
* {{Itemlink|Blueprint: Focus Stim}} (50)
 
* {{Itemlink|Blueprint: Focus Stim}} (50)
 
* {{Itemlink|Blueprint: Aegis}} (60)
 
* {{Itemlink|Blueprint: Aegis}} (60)
 
* {{Itemlink|Blueprint: Irongut}} (60)
 
* {{Itemlink|Blueprint: Irongut}} (60)
 +
* {{Itemlink|Blueprint: Coagulation Shot}} (60)
 +
* {{Itemlink|Blueprint: Psionic Accelerator}} (60)
 
* {{Itemlink|Blueprint: Trance}} (70)
 
* {{Itemlink|Blueprint: Trance}} (70)
 +
* {{Itemlink|Blueprint: Hypercerebrix}} (70)
 
* {{Itemlink|Blueprint: Bullhead}} (80)
 
* {{Itemlink|Blueprint: Bullhead}} (80)
 +
* {{Itemlink|Blueprint: Third Eye}} (95)
 
* {{Itemlink|Blueprint: Super Health Hypo}} (100)
 
* {{Itemlink|Blueprint: Super Health Hypo}} (100)
 
* {{Itemlink|Blueprint: Regenerative Mixture}} (115)
 
* {{Itemlink|Blueprint: Regenerative Mixture}} (115)

Revision as of 14:53, 22 July 2019

Biology is a crafting skill.

Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.

In-game description

Related Base Ability

Skill Synergies

Details

Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.

You can get a 15% bonus to Biology when crafting at the basement of Your House once you have bought the relevant workbench.

Related feats

Related items

Processing biological materials

Medicine and drugs (skill required)

Poisoned & other bio weaponry

Armor