Difference between revisions of "Sledgehammers"
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* {{Itemlink|Mind Cracker}} | * {{Itemlink|Mind Cracker}} | ||
* {{Itemlink|Quake}} | * {{Itemlink|Quake}} | ||
− | * {{Itemlink|Barbaton}} | + | * {{Itemlink|Barbaton}}{{expedition-inline}} |
'''Other''' | '''Other''' | ||
− | * {{Itemlink|Sørmirbæren Sledgehammer}} | + | * {{Itemlink|Sørmirbæren Sledgehammer}}{{expedition-inline}} |
− | * {{Itemlink|Sørmirbæren Skærder Sledgehammer}} | + | * {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} |
== Sledgehammer feats == | == Sledgehammer feats == |
Revision as of 19:30, 24 July 2019
Sledgehammers are weapons. They use the Melee skill.
Description
- High damage per hit (especially in hands of a strong character)
- Noisy, depending on what it hits
- Ignores mechanical damage threshold (blunt trauma cannot be fully mitigated with armor)
- 10-15% chance to stun target on hit
- High strength requirement (8-9)
Models
Craftable
Unique
Other
Sledgehammer feats
Does not include general-purpose melee feats.
Related items
Tabi Boots decreases AP cost of melee attacks
Lifting Belt decreases AP cost of sledgehammer attacks
Metal Armor and
Boots can be enhanced with spikes and blades to aid in melee or unarmed combat.
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