Difference between revisions of "Sledgehammers"
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* {{Itemlink|Mind Cracker}} | * {{Itemlink|Mind Cracker}} | ||
* {{Itemlink|Quake}} | * {{Itemlink|Quake}} | ||
− | * {{Itemlink|Barbaton}} | + | * {{Itemlink|Barbaton}}{{expedition-inline}} |
'''Other''' | '''Other''' | ||
− | * {{Itemlink|Sørmirbæren Sledgehammer}} | + | * {{Itemlink|Sørmirbæren Sledgehammer}}{{expedition-inline}} |
− | * {{Itemlink|Sørmirbæren Skærder Sledgehammer}} | + | * {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} |
== Sledgehammer feats == | == Sledgehammer feats == |
Revision as of 18:30, 24 July 2019
Sledgehammers are weapons. They use the Melee skill.
Description
- High damage per hit (especially in hands of a strong character)
- Noisy, depending on what it hits
- Ignores mechanical damage threshold (blunt trauma cannot be fully mitigated with armor)
- 10-15% chance to stun target on hit
- High strength requirement (8-9)
Models
Craftable
Unique
Other
Sledgehammer feats
Does not include general-purpose melee feats.
Related items
- Tabi Boots decreases AP cost of melee attacks
- Lifting Belt decreases AP cost of sledgehammer attacks
- Metal Armor and Boots can be enhanced with spikes and blades to aid in melee or unarmed combat.
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