Difference between revisions of "Guns"
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== Details == | == Details == | ||
− | Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles and sniper rifles), chemical and energy weapons. Guns are split into | + | Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles and sniper rifles), chemical and energy weapons. Guns are split into five distinct main categories: [[Pistols]], [[SMGs]], [[Assault Rifles]], [[Sniper Rifles]] and [[Shotguns]]. |
The formula for damage gained from Guns skill is <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[Precision]] for details on precision mechanics. | The formula for damage gained from Guns skill is <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[Precision]] for details on precision mechanics. |
Revision as of 12:48, 26 July 2019
Guns is a skill.
Related Base Ability |
Skill Synergies |
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Details
Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles and sniper rifles), chemical and energy weapons. Guns are split into five distinct main categories: Pistols, SMGs, Assault Rifles, Sniper Rifles and Shotguns.
The formula for damage gained from Guns skill is Base Damage * (1 + 0.7 * Effective Guns Skill / 100)
. See Precision for details on precision mechanics.
Related feats
See Category:Guns feats.
Related items
- Bullet Strap Belt decreases firearm reloading AP cost
- Category:Guns
- Category:Ammo
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