Difference between revisions of "Taste for Blood"
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| text = Further increases the melee damage bonus per stack by 0.2% for each specialization point. | | text = Further increases the melee damage bonus per stack by 0.2% for each specialization point. | ||
}} | }} | ||
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+ | == History == | ||
+ | Underrail 1.0 | ||
+ | * [[1.0.1.8]] - no longer reduces AP cost | ||
+ | |||
+ | Underrail Alpha | ||
+ | * [[0.1.14.0]] - killing blows now grant a single stack | ||
+ | * [[0.1.13.0]] - max stacks changed from 20 to 10 | ||
+ | * [[0.1.11.0]] - feat introduced | ||
Revision as of 00:44, 5 November 2019
Taste for Blood is a feat and a status effect.
Feat
Taste for Blood | |
Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% for each bleeding wound the target has. This can stack up to 10 times. Killing blows against living targets will also grant a single stack regardless of the number of bleeding wounds. Expires after 1 turn if not refreshed. | |
Requirements
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Status effect
Taste for Blood | |
Melee damage increased by 5% and action point cost for using melee weapons reduced by 0.2. | |
Duration: 2 turns (10 seconds) | |
Max stacks: 10 |
The AP cost reduction is rounded to nearest integer.
- 0-2 stacks: normal AP cost
- 3-7 stacks: -1 AP cost
- 8-10 stacks: -2 AP cost
Specializations
- Taste for Blood (5 levels) — Further increases the melee damage bonus per stack by 0.2% for each specialization point.
History
Underrail 1.0
- 1.0.1.8 - no longer reduces AP cost
Underrail Alpha
- 0.1.14.0 - killing blows now grant a single stack
- 0.1.13.0 - max stacks changed from 20 to 10
- 0.1.11.0 - feat introduced
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