Difference between revisions of "Psychostatic Electricity"
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+ | '''Psychostatic Electricity''' is a feat and a status effect. | ||
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+ | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = psychostatic_electricity_icon.png | | image = psychostatic_electricity_icon.png | ||
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* Psi Ability: [[Electrokinesis]] or [[Electrokinetic Imprint]] | * Psi Ability: [[Electrokinesis]] or [[Electrokinetic Imprint]] | ||
}} | }} | ||
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{{clear}} | {{clear}} | ||
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| text = Increases the duration by 1 turn for each specialization point. | | text = Increases the duration by 1 turn for each specialization point. | ||
}} | }} | ||
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+ | == History == | ||
+ | Underrail 1.0 | ||
+ | * [[1.0.3.6]] - to-get-crit modifier fixes | ||
+ | |||
+ | Underrail Alpha | ||
+ | * [[0.2.0.1]] - feat introduced | ||
Revision as of 01:03, 5 November 2019
Psychostatic Electricity is a feat and a status effect.
Feat
Psychostatic Electricity | |
When you damage a target with your electrical psionics you apply a debuff that increases the chance for the target to be critically hit from any source by 5% for 2 turns. Stacks 5 times. | |
Requirements
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Status effect
Psychostatic Electricity | |
Chance to get critically hit from any source increased by 5%. | |
Duration: 2 turns (10 seconds) | |
Max stacks: 5 |
Increases chance to get critically hit by up to 25%.
Specializations
- Critical Chance (10 levels) — Further increases the target's chance to get critically hit by 0.5% per stack for each specialization point.
- Duration (1 level) — Increases the duration by 1 turn for each specialization point.
History
Underrail 1.0
- 1.0.3.6 - to-get-crit modifier fixes
Underrail Alpha
- 0.2.0.1 - feat introduced
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