Difference between revisions of "Power Management"
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+ | '''Power Management''' is a crafter feat. | ||
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+ | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = Power_management_icon.png | | image = Power_management_icon.png | ||
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}} | }} | ||
− | + | This feat allows you to make better electronic devices. All devices that use energy cores are affected: | |
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− | All devices that use energy cores: | ||
{{columns|2| | {{columns|2| | ||
{{ComponentGroup|UsesEnergyCore}} | {{ComponentGroup|UsesEnergyCore}} | ||
}} | }} | ||
− | + | Also any armor using [[Regenerative Vest (Component)|regenerative vest]], although the cost of healing is always 10% of the energy capacity. Therefore with or without Power Management armor with a regenerative vest can only heal for ten turns from full energy charge. | |
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{{clear}} | {{clear}} | ||
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| text = Further increases energy capacity by 2% for each specialization point. | | text = Further increases energy capacity by 2% for each specialization point. | ||
}} | }} | ||
+ | |||
+ | == History == | ||
+ | * [[0.1.14.0]] - functionality changed, added intelligence requirement | ||
+ | * [[0.1.4.0]] - feat introduced | ||
Revision as of 02:08, 5 November 2019
Power Management is a crafter feat.
Feat
Power Management | |
Electronic devices you create have 35% greater energy capacity. | |
Requirements
|
This feat allows you to make better electronic devices. All devices that use energy cores are affected:
- Blueprint: Cloaking Device
- Blueprint: Energy Pistol
- Blueprint: Energy Shield Emitter
- Blueprint: Taser
- Blueprint: Goggles (optional)
- Blueprint: Combat Gloves (optional)
- Blueprint: Combat Knife (optional)
- Blueprint: Sledgehammer (optional)
- Blueprint: Machete E (optional)
- Blueprint: Spear E (optional)
- Blueprint: Spying Endoscope E (optional)
- Blueprint: Fusion Cannon HD
Also any armor using regenerative vest, although the cost of healing is always 10% of the energy capacity. Therefore with or without Power Management armor with a regenerative vest can only heal for ten turns from full energy charge.
Specializations
- Power Management (5 levels) — Further increases energy capacity by 2% for each specialization point.
History